After a solid 50+ hours of gametime, I can honestly say that The Legend of Zelda Breath of the Wild, it's just that, a literal fresh breath of air thanks to it's bold, yet successful approach to new mechanics. Here's my honest and Totally not Biased review
of the game
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Story
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There are some minor spoilers here so here goes
Without mentioning too much about story, it starts off with Link, waking up from a long stasis after a disaster occurred over a hundred years ago. Being in stasis for so long, Link had forgotten most of past events, so along with going with the current story, you're obligated to recover remnants of memory as you play the game.
The actual length of the story is actually pretty short, but the detail itself in each part of the story are well placed, and bits and pieces of memories you recover shed a light of what has transpired a hundred years ago.
Alongside the story are sidequest as well as shrinequest which have you either solving problems for other NPC's of the game, or solving shrines, which by the way, are area's scattered all over the massive map for link to overcome, rewarding him with spirit orbs which can be later used to either expand his stamina wheel (a Mechanic that was first introduced in Skyward sword.) or a heart piece.
Dungeons also work differently. Taking note from Shadow of the Colossus, the new dungeons consist of 4 Divine Beast, which in the games lore are ancient automatons used to combat "Calamity Ganon" Over 100 years ago, or so they were intended too until Ganon used it against them and turned them against the Champions.
The Champions are basically four chosen heroes to pilot the Divine Beast. Each from a different race.
Rudania, the guardian of the gorons, which is piloted by the Goron Champion Daruk
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Naboris. The guardian of the Gerudo, piloted by Urbosa
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Medoh, The guardian of the Rito, piloted by Revali
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Ruta, The guardian of the Zora, piloted by Mipha
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Each one act as a dungeon. Without spoiling much, the dungeons are pretty short, but the puzzles in them are well thought out.
One of the only few things to note about this game that makes it different from the main staple series...you don't have to complete prior main missions in the game to beat it. If you felt suicidal, you can literally just jump straight to the final boss if you really feel inclined to do so, not that I'd recommend it or even attempt to try it.
Gameplay
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Embracing a new concept, Breath of the wild deviates from the standard legend of Zelda format by being an open, on your own pace kind of world. All the items you get in the game can be obtained right from the start with some effort. Dungeons for instance dont give you the convenient items needed to beat the boss, rather you gather materials outside of the dungeon to beat them with.
There are Five main weapons you can use in the game with additional abilities you get around the start of the game.
You can get a one handed sword. A Shield to go along with said sword. A brodsword/axe weapons which are heavier and deal more damage. And Spears which have long reach.
The games massive world gives you plenty to do and many places to explore. With some games with a big ass map, there aren't a whole lot to do in said maps, but in breath of the wild, there are secrets, resources, enemies, weapons, items, and much more. With that size in mind, horses are actually free grazing in this game, as well as wild animals to kill for meat, plants to harvest, etc.
Each unique area's of the game affect link in ways, such as freezing climates that do damage unless you create fire to warm yourself up or wear warm armor, or places with extreme heat that ignite wooden weapons and so forth. Even a noise meter is implemented for certain scenarios of the game that require stealth.
Hearts and Rupees are a surprisingly hard commodity to come by on their own, rather you gather materials from the world and enemies to either eat them, cook them, or sell them for hearts/rupees
Graphics
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In terms of graphical performance, both WIIU and Switch version have similar resolution rates which is greatly explained on the video below.
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Framerates issues do occur, specially when multiple actions take place. The Framerate drops happen more often (Oddly enough) When the Switch is docked, but I'm sure it's because the game has to compensate for the extra pixels it has to generate on the screen, hence the frame drop. When playing in portable mode, the framerates don't happen nearly as often, but they're still there.
Regardless of the frame issues, the games level designs and attention to detail make it a pretty game to look at
Music
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Music isn't actually such a big focus in this game considering it's an open world, a lot of backround music is very silent, and most of the music is done by piano. Regardless, the tracks that are there are beautifully played.
Overall
All negative things I can say about the game at this point is just the gratuitous grind, the occasional frame rate drops, and NOT being able to drop the game down XD
A definitive start for the Switch (Assuming you have one). Breath of the Wild is a great...no...a must have for the switch should you decide to get it. Having it on the WIIU isn't really going to make much of a difference aside from the fact you can play the game on the go. It different and deviates from the legend of zelda formula, but in a good way. And it actually has good voice acting, least in my opinion ^_^
Story: 7/10
Gameplay: 10/10
Graphics 6/10
Music: 7/10
Overall: 7.25/10