GTFO (Rundown #004 Contact)

Coop stealth horror shooter

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Pierce
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GTFO (Rundown #004 Contact)

Post by Pierce »

[youtube]hRuaCc3I2fg[/youtube]
Its been awhile since I got to play something exhilarating that requires voice chat and coordination. Essentially an extreme version of Left 4 Dead but very brutal.
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Re: GTFO

Post by Feathers »

Love Coop shooters but everyone I know HATES FPS or is a Console Lover. :( I proudly entirely beat Fallout 4 with a controller last year, so I may be ready for console FPS.. My aim is not great though, but a lot better haha.
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Re: GTFO

Post by Pierce »

https://gtfothegame.com/roadmap/

Well, Rundown #002 is out, and won up until B2 "Power Corrupts" (Insert 4 battery cells into generator and escape). Got killed due to running out of ammo and ran outta C-foam to hold the door shut.
Rundown 002 Map.png
Of course they added two hazards. Infection via spores (And makes a high pitched squeal before a "pop" when standing too close)
Spore.png
Motion Door.png
and Motion Sensor Doors with immediate noise/banging and a horde behind it once opened...

Well as the running joke goes: Get Good or Get The Fuck Out...
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Re: GTFO (Rundown #002)

Post by Feathers »

I learned very well to avoid early access since it's just a new word for game tester haha. Got bored with Warframe, Destiny 2, and Borderlands series because constant ammo buying mini games. Wonder what this one has to offer? Running out of ammo is the #1 most boring part of an fps IMO. That's why I love DOOM a lot. Non stop action, screw "realism", it's a game!
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Re: GTFO (Rundown #002)

Post by Pierce »

Fucking finally. Took a week, a box of salt and numerous ragequits to get a competent team to finish the C-Depths.
Spoiler: show
Starting to see the kind of rage Michael Jones goes through in his Ragequit runs...
C1 Win.png
C2 win.png
Time to play my victory theme.
Spoiler: show
[youtube]NVlSSBXpEzU[/youtube]

*Groans*, now to finish the D-depth next....

D1 Win.png
And it is finally over. D1 is done!
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Re: GTFO (Rundown #003 "The Vessel")

Post by Pierce »

Yay, Rundown 3 is out. And Christ the new roach swarm looks terrifying...
[youtube]KykEmVAvTEk[/youtube]

Just gotta finish this morning shift before I can try it.
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Re: GTFO (Rundown #003 NEW)

Post by Feathers »

That game actually looks kinda fun. I'm more into melee weapons though. Nothing beats smashing and slashing up close in FPS.
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Re: GTFO (Rundown #004 Contact)

Post by Pierce »

Rundown 4.png
New rundown, new maps, new salt-inducing 'challenges' (Trust me, lots of venting and anger).
Rundown 4 Permits.png
It seems now the maps require certain optional missions to be done in order to gain access to the lower levels.

Threat Level High (Main objective permit)
Threat Level Extreme (Optional challenge permit)
Threat Level Overload (Optional challenge but with a permanent alarm)
Prisoner Efficiency Permit: (Complete all three challenges simultaneously in one mission sitting)

Edit: Got my first PE permit.
R4C2 Clear All.png
Also they finally added matchmaking for those don't use Steam or Discord's chat system.

In other news: The company (Ten Chambers) got acquired by Tencent Games. Not sure if I should be worried of them nickel and diming this game to hell. Though I wouldn't mind some merchandise of this game like some statues of the monsters.
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