The Rift

A place where people can create and share their own monsters and world settings.
Post Reply
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

The Rift

Post by Oersted »

Alright, it took me a long time but I finally managed to work on this enough for it to be presentable. The Rift is something I made to connect all of the worlds used in my games and stories(Most of which I don't finish) and thus it got worked on a lot, and is still growing today. Anyway, I hope you will enjoy reading about it, if you have any questions or comments go ahead and I'll try to answer them to the best of my abilities.

=INTRODUCTION=
-What is the Rift?-
The Rift, despite many conflicting theories regarding its origins is widely accepted to be a space between the dimensions that may or may not prevent them from affecting each other. As a physical plane the Rift's appearance varies depending the area but its most common look consists of dark colored ground that seem unable to bear any plant life and a sky that looks similar to a night sky filled with stars, although none of these "stars" seem to be real as no matter where you are they are the same. Another particularity of the Rift is how chaotic it is, the landscape can change at any moment, giant mountains rising from nothing in a hour or large fissures opening up in moments are common occurrence in most parts of the Rift.

-Effects of the Rift-
As mentioned above the Rift is a very unstable place and merely staying there for too long may put one's life in danger. Truly, there are three different outcomes for anyone making a prolonged visit to the Rift, those without a strong resistance to the chaotic energies in the air will find their life force weakening until they eventually die, this can be prevented by leaving the Rift and resting, luckily. Those with enough resistance but lack a strong enough mind to resist the Rift will instead mutate into an often horrible creature known as a "Paradox", this once again can be prevented by leaving before any physical mutation occur, but once someone has begun their mutation the process becomes irreversible. Finally, those who are resistant in both mind and body to the Rift will instead become an "Altered", while this is irreversible becoming an altered has close to no disadvantages and is generally considered the best possible outcome for any traveler of the Rift.

-What is an Altered?-
The term "Altered" is used to refer to those who have been able to adapt to life in the Rift, someone becoming an altered stays the same in mind and body but acquires a few benefits as well as some side-effects from absorbing the Rift's chaotic energy. Firstly altereds are completely immune to all known diseases and in the event one was sick before becoming altered they would be cured over a short period of time after being altered, secondly due to the Rift's energy flowing into them an altered does not age like a non-altered of the same race, in fact as long as they either return to the Rift periodically or take in some of its energy their body does not age at all. This, in addition to their immunity to disease makes altered able to live for a very long time, some altereds easily living thousands of years.

Finally, altereds gain the ability to create gates to travel from and to the Rift, allowing them to easily travel across different dimensions, this ability puts a certain strain on a person's body however, with most altereds having to wait about a week before being able to create another gate, but this time can become shorter as the person becomes better at controlling the Rift energy within themselves. As mentioned above there are also negative effects that comes with being an altered, one of the more obvious one is that most altered's bodies de-age when they enter a new world, reverting to what they looked when they were around ten years old, this effect lasting until their body ages back by itself or if they take in enough energy from the Rift. This effect can also be canceled by returning to the Rift, also some altered are innately resistant to the effect, making their body de-age less and in extremely rare cases there are altereds that are completely immune to this effect and are able to maintain their current body no matter the world.

-What are Paradoxes?-
Paradoxes are a type of creature that mostly inhabit the Rift but can also enter other worlds much like altereds can, most paradoxes are highly hostile to non-paradoxes and will attack them on sight. There are many different species of paradoxes with new species being discovered regularly, to help in categorizing them paradoxes are divided in four classes called "Type", the different types being Type 3, Type 2, Type 1 and Type X, generally speaking the lower the number the more intelligent the paradox is. It should be noted that Type X is a special classification for unique paradoxes that warrant extreme caution when encountered, currently there is only one paradox classified as Type X, Aeon the Time Diver.

While every species of paradox are very different in appearance and abilities there are some recurring traits shared by most paradoxes, a few of these being dependent on type. Firstly all paradoxes can identify altereds instinctively and hostile paradoxes seem to have a priority to attacking altereds before non-altereds, some peaceful Type 1 paradoxes when questioned about this responded by saying that they feel drawn to altereds somehow. Also most if not all Type 3 paradoxes don't need to sleep or eat to survive, some Type 2 paradoxes have shown to possess this trait as well, Type 1 paradoxes however are closer to normal living creatures with them needing food and rest to live.

Another well known trait paradoxes is the mutation most Type 2 and some Type 1 paradoxes go through the first time they leave the Rift. When those type of paradoxes enter a new world both their mind and body undergo changes in order to fit in with the world's own reality, for example if a paradox were to enter a realm where the life form closest to them exist only as humanoids the paradox would mutate into a humanoid shape as well, a similar change would also happen with the paradox's mind if it is incompatible with its new form. It should be noted that those changes are permanent and only happen the first time a paradox enters a stable world, also different species of paradoxes are affected to different degrees, some only change mentally while others only change physically and some are simply not subject to any mutations.

-Paradox Ancestry-
As mentioned above some paradoxes are closer to regular living creatures and thus reproduce sexually, that being said they can also mate with non-paradoxes, a child resulting from such an union will be always be of the non-paradox parent's race unless the paradox parent is a temptress, in which case female children will always be temptresses. Such a child can however suffer from one or more mutations which include their body forever remaining child-like, developing dual personalities, having chaos as their innate element and many others, there are also effects that are considered to always be positive, for example the child of a paradox will always become an altered when exposed to the Rift, and even if they do not become altered they will still be extremely resistant to diseases instead of the full immunity of the altereds.

-Stable Areas-
While most areas of the Rift are unstable and in constant change there are certain places that have become stable and are no longer subject to both the chaotic change in scenery and the mutating effect present elsewhere in the Rift. These areas are easy to recognize as vegetation grows abundantly unlike in the rest of the Rift, this is for some a strange sight as plants from different worlds and eras as well as unique plants native to the Rift all grow despite there being no sun, stable areas tend to also have large bodies of water which never seems to run out, apparently refilling themselves over time. These nature filled areas of the Rift also have their dangers however, with some species of paradoxes native to these areas such as the "Flowering Death" as well as more common paradoxes that can be seen elsewhere, one thing travelers of the Rift should watch out for if they enter a stable area that isn't a settlement is that often there is a powerful paradox ruling over the area, while sometimes it is possible to communicate with this "guardian" if it is a Type 1 paradox most times they will attack on sight.

=LIST OF KNOWN PARADOXES=
-Amalgam-
Spoiler: show
Class:Type 3
Subtypes:None
Elemental Affinity:Chaos (Strengths and weaknesses are completely unpredictable)
Danger Level:Moderate
Temperament:Aggressive
Physical Description:Amalgams are just what their name states, a bunch of various body parts fused together in a grotesque form of greatly varying size.
Information:Amalgams are a very common type of paradox that only appear inside the Rift, they are continually searching for non-paradox creatures to kill. Most of the times amalgams are simple enough to dispatch as their only manner of attack is to use whatever body part they have to hit, cut, strangle, bite or otherwise harm their target, they do have one annoying ability: Direct, skin-to-skin contact with an amalgam may temporarily rob a non-paradox of one or more of their senses, possibly turning an easy fight into a death sentence. This effects lasts for a few hours, sadly more than enough for the amalgam or any other paradox to kill the poor victim.
-Elem-
Spoiler: show
Class:Type 3
Subtypes:Flamma Elem, Unda Elem, Gelu Elem, Levitas Elem, Ventus Elem, Calx Elem, Nox Elem and Grand Elem
Elemental Affinity:Varies by subtype
Danger Level:Low (Moderate to High if provoked)
Temperament:Passive, Supportive
Physical Description:Elems look like a armless statue with a mass of tentacles instead of legs and have a softball sized gem embedded in their stomach that serves as their core, the color of the gem varies on the subtype.
Information:Elems are one of the rare type 3 paradoxes not to be aggressive and can appear both in and out of the Rift, they generally don't do much aside from aimlessly wandering around. While not normally aggressive they will attack anything that attacks another elem, making attacking one while it is near others very dangerous as elems defend themselves by firing magic of their element from their core, and are intelligent enough to combine their attack with other elems in order to make them deadlier. Another dangerous factor in battling elems is that they can self-destruct when they are near death, the only way to know when an elem is about to self-destruct is that they stop moving and their core will then start glowing as it gathers the energy needed to explode, the explosion being a burst of the elem's element, making the level of danger vary for each subtype with unda and ventus elems having the less dangerous explosions and nox and grand elems having the most dangerous ones.

Among the subtypes of elems there are two that warrant even more caution than the rest, firstly nox elems which unlike most elems are aggressive and will attack non-paradox on sight. Also unlike other elems nox elems cannot actually attack with their element, instead they use it to absorb any damage they receive to increase the range of their self-destruction, which creates a large orb of darkness that disintegrates anything caught in it, luckily nox elems are both rare and easy to spot since they have much darker coloration than the other subtypes. The other subtype to watch out for is the grand elem, easy to recognize due to its large size and pure white color. Like the nox elem the grand elem is aggressive but unlike its dark counterpart it can and will use its magic to harm its foes the moment they come into its range, their magic attack being a flash of light that causes burning pain to all non-paradox in range. Another detail that makes grand elems extremely dangerous is that they always have a small group of 2 to 5 other elems following after them that evidently assists it in killing its targets.
-Flowering Death-
Spoiler: show
Class:Type 3
Subtypes:None
Elemental Affinity:Earth
Danger Level:Very High
Temperament:Aggressive
Physical Description:A large, tubular plant with a giant flower with silver colored petals.
Information:A type of vegetation sometimes found in stable areas of the Rift where plants somehow manage to grow without relying on photosynthesis, flowering deaths are extremely dangerous to paradox and non-paradox alike, attacking both in order to devour them, its body is able to deflect almost any weapons or magic with fire being one of the only way to actually damage them and even then a flowering death can take an impressive amount of punishment before dying. While unable to move flowering deaths can rotate in place and lean on the sides to better capture its prey, the way they do it is simple but efficient, they use four 7-feet long tentacles located near their petals to grab their prey and drag them into the mouth at the center of the flower, the highly corrosive liquid inside melting down the prey in minutes.
-Shadow-
Spoiler: show
Class:Type 3
Subtypes:None
Elemental Affinity:Neutral
Danger Level:Moderate
Temperament:Aggressive, Supportive
Physical Description:A green skinned human with no facial features. Often covered in purple colored fluid which is actually their blood.
Information:Shadows are type of paradox that can inhabit both the Rift and other realms and can be summoned by some sorcerers. Like most type 3 paradoxes they do not require food or sleep and thus spend all their time seeking non-paradox to fight and kill but unlike most paradoxes they are able to fight as a team, shadows armed with melee weapons are known to protect and even take hits for shadows wielding ranged weapons or magic, sometimes at the cost of their own life. Slaying a shadow when they are fighting as a team causes the remaining shadows to fight even harder up to the point of magic using shadows will start performing deadly combination magic, this should be avoided if possible.

As mentioned earlier shadows can be summoned by powerful magic users in which case they will be loyal to their summoner, listening to their orders and protecting them with their life. Shadows are otherwise unable to communicate with anything that isn't a shadow.
-Esser Gigas-
Spoiler: show
Class:Type 2
Subtypes:None
Elemental Affinity:Earth
Danger Level:High
Temperament:Aggressive
Physical Description:Esser gigas are giant humanoids without a head, a large mouth on their chest and have three eyes on each of their shoulders.
Information:Esser gigas are a violent type of paradoxes that generally live with one or two other esser gigas with which they share a strong bond. Groups of them are one of the most dangerous thing one can encounter in the rift as an esser gigas' mouth is large enough to swallow a human whole, something they occasionally do but generally they prefer to kill their prey first, and given their immense strength and endurance their hunts are rarely unsuccessful, but that's not all, esser gigas are also intelligent enough to craft and use crude weapons. Common weapons used by esser gigas are clubs and giant cleavers which they swing around wildly but with enough control not to harm their brothers, they do have a weakness however, their eyes are easy targets and wounding an esser gigas' eye sends the paradox into a panic as esser gigas are deaf and rely entirely on their sight to hunt, but caution should be taken not to completely blind one, as the less an esser gigas can see the more panicked it becomes, and once it cannot see at all it will start attacking wildly in random directions without any concern for the safety of its brothers out of desperation in wanting to live.
-Stalker Hound-
Spoiler: show
Class:Type 2
Subtypes:Hel Biter
Elemental Affinity:Fire
Danger Level:High
Temperament:Aggressive
Physical Description:Stalker hounds are large quadrupeds with a bony carapace covering most of their body aside from their underside and their eyes.
Information:Stalker hounds are beast-like paradoxes with a size comparable to a lion, they have high stamina and they can crush steel with their bite as well as spit fireballs. Their name comes from their habit of stalking their prey on great distances and even following them on different worlds, while they are difficult to detect normally they always place themselves in a way that their prey will be able to see them, in fact stalker hounds only attack when their prey makes eye contact with them, the exact reason behind this is unknown. While stalker hounds almost always aggresive towards non-paradoxes there are some altereds that possess a unique innate ability to tame them, when a stalker hound encounters one of those rare individual they will cautiously walk towards the person and lie down next to them and then the only thing the person has to do is pet the stalker hound and it will from that point on obey the person much like a dog would. Do note that tamed stalker hounds should be marked to avoid unfortunate misunderstandings that could result in the death of the stalker hound or any other person involved.
-Hel Biter-
Spoiler: show
Class:Type 2
Subtypes:Stalker Hound
Elemental Affinity:Ice
Danger Level:High
Temperament:Aggressive
Physical Description:Much like stalker hounds an hel biter is a large quadrupede protected by a bony carapace, unlike stalker hound they only have a single glowing eye and have a darker coloration over their body.
Information:Hel biters are a sub-type of stalker hound with a completely different mindset, while stalker hounds will follow their prey for a long time before attacking an hel biter attacks its prey the moment it sees it and thus they are considered even more dangerous than their sub-type. Hel biters share the same sturdy body and powerful jaws of the stalker hounds but are more at home in cold climates and instead of spitting fireballs at prey they are able to fire a ray of cold energy from their eye that is capable of freezing whatever it touches instantly. Also like stalker hounds an hel biter can be tamed by certain gifted individuals although this is even more uncommon.
-Fate Dealer-
Spoiler: show
Class:Type 1
Subtypes:None
Elemental Affinity:Stellar
Danger Level:Low
Temperament:Friendly
Physical Description:Fate dealers usually look like a human fused to a giant playing card but they can separate from the card if they want to, when they do this the card simply disappears until they have need of it again. They tend to wear cloths colored in black, red or white sometimes having all three colors present on their outfit.
Information:Fate dealers are a rather uncommon type of paradox and are very friendly towards non-paradoxes to the point where that most have the bad habit of following any non-paradox they find as they wander around the Rift, regardless of whether or not the non-paradox wants them around. This is not all bad though as they don't like other paradoxes hurting their "friends" and will fight to keep them safe, also as they are following someone a fate dealer may offer to predict their fortune, this entails in them making a playing card appear out of thin air, the result depending on the suit and number of the card.

The fate dealers' fortune telling works like this: the number of the card means the intensity of the prediction, spade means the person will be likely to get hurt in the future, club means the person will be unlucky, diamond means the person will be lucky with material things like money and heart means the person will be lucky in their relations with other people and or their health. Interestingly enough after telling somebody their fortune the fate dealer's mood will change according to the fortune, their mood darkens when the result is either a spade or a club, if the result is spade they become worried and more clingy to their "friend" and will be sad when the result is club, in opposition to this they become happier is the result is either diamond or heart. Heart in particular has the effect of making the fate dealer even more friendly towards the person to the point of becoming affectionate with someone that they have taken a liking to, although given the hyperactive and whimsical personality most fate dealers have many people don't realize this until they receive an obvious mark of affection such as a kiss.
-Temptress-
Spoiler: show
Class:Type 1
Subtypes:None
Elemental Affinity:Darkness
Danger Level:Moderate
Temperament:Friendly (To males) Aggressive (To females)
Physical Description:Female humanoid with grey skin, small horns curving backwards on their forehead and a long tail tipped with a hooked stinger.
Information:Temptresses are a type paradox with wildly varying physical features outside of those mentioned above, but they are easy to recognize due to their temperament, they will approach male non-paradox humanoids that strike their fancy and offer them the chance to mate with her, oddly enough they have an instinctive ability to detect those who will be attracted to their features and thus their offer is often hard to resist. If the male accepts they will unfortunately learn that temptresses have great stamina and are rarely satisfied with a single "round", evidently temptresses don't let go of their mate until that happens. If the male either refuses or attempts to back out after accepting then the temptresses will show them that in truth they didn't have much of a choice by attempting to pin down and rape their target, the only difference between accepting and refusing being that temptresses will let willing males be the dominant one while they mate. Unfortunately for an unwilling male temptresses are actually decent fighters with strength and agility higher than those of a normal human, adding the fact their stinger produces a paralyzing venom they are in for a difficult battle, one in which the temptress will most likely have the advantage.

A temptress' temperament and goal is completely different when they encounter a female, in most case they will be immediately be hostile and attempt to incapacitate them with their venom or pin them down depending on the individual. Once they manage to subdue the female they will generally bite them in order to drink their blood, according to some more civilized temptresses not only can they get sustenance from this they claim that a female's blood tastes very good to them, while a male's tastes bad, hence the different approach to both genders. On that note while temptresses actually mate with males to feed they can actually end up giving birth to a child, with the child's race varying on their gender, daughters will always be temptresses while males are of the father's race.
-Deceiver-
Spoiler: show
Class:Type 1
Subtypes:None
Elemental Affinity:Chaos (Strengths and weaknesses are completely unpredictable)
Danger Level:High
Temperament:Aggressive
Physical Description:Variable, their basic one is a simple dark humanoid figure with no features.
Information:Deceivers are intelligent, shapeshifting paradoxes that possess the ability to see into the minds of others in order to take on the shape of a person they trust so that they can attack them when their guard is down, given this ability they can imitate not only the appearance but their personality and mannerism as well, this is not perfect as they can only see what the target thinks of that person and not the real person's thoughts, one easy way to discover a deceiver in disguise is to ask for its name, for some reason they can never speak the name of the one they are impersonating and instead will always answer with their true name and reveal their true form before attacking. Deceivers are poor fighters however and are easily dispatched even by those with few or even no combat experience.
-The Cursed Ones-
Spoiler: show
Class:Type 1
Subtypes:Cursed Shaman
Elemental Affinity:Neutral
Danger Level:Moderate
Temperament:Passive
Physical Description:Cursed ones are indigo skinned humanoids generally covered in body paintings with elongated fingers that end in blood red claws. Most wear a mask to hide their face, which actually looks perfectly human.
Information:Cursed ones are strange, human-like paradoxes, not much is known about their culture. Lone cursed ones are generally seen walking around aimlessly in a trance-like state and are generally not hostile although they will defend themselves furiously if provoked and despite their usual slow demeanor cursed ones are incredibly agile and flexible, attacking as gracefully as if dancing, making them difficult opponents to adapt to. Cursed ones can sometimes be seen living in groups with a cursed shaman as their leader, an interesting thing to note is that those cursed ones are much more lively than those found wandering alone and are apparently able to communicate in their own language, some cursed ones have shown to be able to speak other languages such as English as well.
-Cursed Shaman-
Spoiler: show
Class:Type 1
Subtypes:Cursed One
Elemental Affinity:Neutral
Danger Level:Moderate
Temperament:Varied
Physical Description:Cursed shamans appear very similar to cursed ones but have lighter skin tone that is closer to pink than indigo and there is no record of a cursed shaman wearing a mask. Also, all cursed shamans are female.
Information:Cursed shamans act as leaders for cursed ones and are often extremely knowledgeable in many things not only limited to their people and their culture, they also maintain a youthful appearance throughout their lives. Individual cursed shamans have very different personalities which reflects upon their tribe, some are hostile to non-paradox while others are welcoming, although they are all secretive about the aim of their rituals. Just like their people cursed shamans are very agile and graceful in their movements, the reason behind this being that most of the rituals performed by the cursed people include dancing in some way or another although the exact meaning of their dances are unknown, in addition to this cursed shamans are also skilled in the occult arts being able to perform feats such as sealing or unsealing a spirit inside an object or even turning a human into a cursed one, the later being the only ritual to have been witnessed by someone that has returned alive.
-DTG Numbers-
Spoiler: show
Class:Type 1
Subtypes:Recon, Assault, Marauder, Repairer and Commander
Elemental Affinity:Neutral
Danger Level:Medium
Temperament:Friendly, Supportive
Physical Description:Humanoid machines with a generally green visor covering their face, which closely resembles a human's except that they have no nasal cavities and no tongue. The color scheme and overall shape of their body varies by individual.
Information:DTG Numbers are living machines controlled by a human soul and weren't always paradoxes, originally they were the mass produced weapons of a certain company whose name has faded from the pages of history, the reason they created the DTG series for are unknown, since all DTG numbers are unwilling to speak about it. When they first entered the Rift its chaotic energy awakened their dormant awareness causing them all to rebel against their creator in order to live in peace, although some urged by their programming to fight have begun to sell their services as mercenaries or bodyguards, their sturdy body and advanced weaponry making them very good at those jobs. Also, while DTG Numbers cannot reproduce it is believed that there are extremely many of them in existence, with the highest currently known model number being DTG-N4100.
=LIST OF UNIQUE PARADOXES=
-Aeon the Time Diver-
Spoiler: show
Class:Type X
Subtypes:Unique
Elemental Affinity:Spectrum (Fire, Ice, Water, Wind, Earth, Thunder and Light)
Danger Level:Extreme
Temperament:Unknown
Physical Description:Aeon's normal form is that of a blue skinned, six foot tall woman with dark blue hair and eyes. Her arms and legs are covered in a crystal like substance, generally these crystals look similar to gloves and boots but Aeon can change their shape at will.
Information:Aeon is an extremely powerful and intelligent paradox that is not only able to control time to some degree but has also mastered the use of her paradox abilities in ways many could only dream of, some of her abilities include basic time related abilities such as slowing down, accelerating or even stopping something, Aeon is also able to use high level magic of most elements although she seems unable to use darkness based magic. Not only a long-range fighter she is skilled in hand-to-hand combat as well, creating blades, shields or other weapons out of a crystal-like substance she produces from her body, she obviously also uses these crystals as projectiles when needed. This is what most common folk know about Aeon, but when her regular abilities aren't enough she can change into her "Expel" form, according to a certain altered who has fought Aeon numerous times in the past the shape she takes when in Expel form was different in each encounter, whether this is Aeon's doing or simply a manifestation of the Rift's chaotic energy no one knows.

While known in many worlds as a paradox Aeon was originally a human called Milene, the only thing that made her different back then was her ability to see into the past of the area she is currently in and an immunity to the ravage of time, she still possess both of these abilities to this day. As Milene she attempted to use this ability to guide the people of her world to a brighter future, but as time went on she realized human beings kept repeating their mistakes again and again, this revelation troubled her endlessly until she finally decided to correct this herself, by making the world into a place as previsible and precise as a clock, to this end she manipulated events in the shadows for centuries, steadily increasing her power over that time Milene eventually met a certain altered human who would become her bane and eternal rival, in the end they both had a decisive battle in a place where the space between Milene's home world and the Rift was the thinnest, the altered and his comrades finally drove Milene near defeat but in a last attempt to regain the advantage Milene tapped into the energy of Rift just like the altered had done before but unlike him she became a paradox, and it was from that point on that Milene became Aeon the Time Diver. In the end while she was defeated Aeon survived by escaping into the Rift and used her newly empowered time altering abilities to heal her wounds.

Interestingly enough after becoming a paradox Aeon seems to have kept most of her thoughts intact although the instinctive desire for chaos of her new body and her own desire of order has caused her mind to split in two, resulting in her developing two distinct personalities. Aeon's first personality is closer to her original self, she speaks politely and tends to be hostile towards other although she generally doesn't attack people for no reason, this is probably the safer of her two personalities. Aeon's other personality is more child-like in nature and generally speaks in a more casual and sometimes childish manner, when like this Aeon seems to love playing games with others, while this may sound harmless she generally kills those who lose at her games and not only that, this side of Aeon is known for cheating a lot, sometimes making it impossible for the other player(s) to win, such as hiding in a pocket dimension she created when playing hide and seek, only coming out when the other player has given up. Her childish side is also very sadistic and cruel when compared to her other personality.
Last edited by Oersted on Sun Oct 20, 2013 11:03 am, edited 1 time in total.
Drazzimyr
Emperor
Emperor
Posts: 2956
Joined: Wed Jan 11, 2012 3:19 am
Personal Title: The inactive
Location: Wandering

Re: The Rift

Post by Drazzimyr »

This is actually a pretty damn cool concept. You said the Rift was something that connected the worlds on things you've worked on, mind if you provide an example or two of such?
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Well, I lost most of the games(since I never managed to put stories into words otherwise) I had that mentioned the Rift in it due to repeated computer crashes throughout the years. Unfortunately that means I don't have much to show in that regard.

But basically, most of them included Aeon, whose profile I still need to write, although I tend to make references to it often such as a few of my RP characters having paradox ancestry or stuff like that.
Drazzimyr
Emperor
Emperor
Posts: 2956
Joined: Wed Jan 11, 2012 3:19 am
Personal Title: The inactive
Location: Wandering

Re: The Rift

Post by Drazzimyr »

Oersted wrote:Well, I lost most of the games(since I never managed to put stories into words otherwise) I had that mentioned the Rift in it due to repeated computer crashes throughout the years. Unfortunately that means I don't have much to show in that regard.
That's a shame, it would have been interesting to see what you had. Oh well, it was circumstances beyond your control happened, no worries.
Oersted wrote:But basically, most of them included Aeon, whose profile I still need to write, although I tend to make references to it often such as a few of my RP characters having paradox ancestry or stuff like that.
I patiently await to see what you write up. :)
User avatar
Hood
Emperor
Emperor
Posts: 1272
Joined: Thu Feb 16, 2012 4:43 pm
Gender: Male
Personal Title: Succubi Pimp
Favorite Monster Type: Succubi,Slimes,Centaurs,Lamias
Location: The boundaries between The Web and The Deep Web

Re: The Rift

Post by Hood »

After reading this, now I wonder, Could Slendy have been a human who entered the Rift and became a paradox?
There are those who would scorn good-natured people. Even if God himself will
not show his face, a heartful person will one day take God's place in
visiting Judgement upon them. This is what is known as "Divine Retribution"
Drazzimyr
Emperor
Emperor
Posts: 2956
Joined: Wed Jan 11, 2012 3:19 am
Personal Title: The inactive
Location: Wandering

Re: The Rift

Post by Drazzimyr »

Hood wrote:After reading this, now I wonder, Could Slendy have been a human who entered the Rift and became a paradox?
I'd pay for some to make the Creepypasta for that idea.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

After quite a bit of work I've finished Aeon's profile, although there are still some details I think could use some more work but I can just edit it later if needs be, so here it is.

-Aeon the Time Diver-
Spoiler: show
Class:Type X
Subtypes:Unique
Elemental Affinity:Spectrum (Fire, Ice, Water, Wind, Earth, Thunder and Light)
Danger Level:Extreme
Temperament:Unknown
Physical Description:Aeon's normal form is that of a blue skinned, six foot tall woman with dark blue hair and eyes. Her arms and legs are covered in a crystal like substance, generally these crystals look similar to gloves and boots but Aeon can change their shape at will.
Information:Aeon is an extremely powerful and intelligent paradox that is not only able to control time to some degree but has also mastered the use of her paradox abilities in ways many could only dream of, some of her abilities include basic time related abilities such as slowing down, accelerating or even stopping something, Aeon is also able to use high level magic of most elements although she seems unable to use darkness based magic. Not only a long-range fighter she is skilled in hand-to-hand combat as well, creating blades, shields or other weapons out of a crystal-like substance she produces from her body, she obviously also uses these crystals as projectiles when needed. This is what most common folk know about Aeon, but when her regular abilities aren't enough she can change into her "Expel" form, according to a certain altered who has fought Aeon numerous times in the past the shape she takes when in Expel form was different in each encounter, whether this is Aeon's doing or simply a manifestation of the Rift's chaotic energy no one knows.

While known in many worlds as a paradox Aeon was originally a human called Milene, the only thing that made her different back then was her ability to see into the past of the area she is currently in and an immunity to the ravage of time, she still possess both of these abilities to this day. As Milene she attempted to use this ability to guide the people of her world to a brighter future, but as time went on she realized human beings kept repeating their mistakes again and again, this revelation troubled her endlessly until she finally decided to correct this herself, by making the world into a place as previsible and precise as a clock, to this end she manipulated events in the shadows for centuries, steadily increasing her power over that time Milene eventually met a certain altered human who would become her bane and eternal rival, in the end they both had a decisive battle in a place where the space between Milene's home world and the Rift was the thinnest, the altered and his comrades finally drove Milene near defeat but in a last attempt to regain the advantage Milene tapped into the energy of Rift just like the altered had done before but unlike him she became a paradox, and it was from that point on that Milene became Aeon the Time Diver. In the end while she was defeated Aeon survived by escaping into the Rift and used her newly empowered time altering abilities to heal her wounds.

Interestingly enough after becoming a paradox Aeon seems to have kept most of her thoughts intact although the instinctive desire for chaos of her new body and her own desire of order has caused her mind to split in two, resulting in her developing two distinct personalities. Aeon's first personality is closer to her original self, she speaks politely and tends to be hostile towards other although she generally doesn't attack people for no reason, this is probably the safer of her two personalities. Aeon's other personality is more child-like in nature and generally speaks in a more casual and sometimes childish manner, when like this Aeon seems to love playing games with others, while this may sound harmless she generally kills those who lose at her games and not only that, this side of Aeon is known for cheating a lot, sometimes making it impossible for the other player(s) to win, such as hiding in a pocket dimension she created when playing hide and seek, only coming out when the other player has given up. Her childish side is also very sadistic and cruel when compared to her other personality.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Well, it's been a while but here are two new profiles, both are native to the nature filled areas of the Rift.

-Daggerhide-
Spoiler: show
Class:Type 2
Subtypes:None
Elemental Affinity:Water
Danger Level:Medium
Temperament:Passive
Physical Description:Daggerhides are small sized creatures with a spherical shell covered in retractable spines, they have three legs and a head alike to a snake's but without fangs. Daggerhides are able retract their limbs into their shell much like a turtle but can rotate their body from inside the shell, giving them the ability to make their head or limb pop out of any of the four holes in their shell.
Information:Daggerhides are a rather uncommon type of paradox as they only inhabit nature filled area of the Rift. As a whole daggerhides aren't really a danger by themselves as they generally ignore those not of their kind, although it should be noted that male daggerhides are prone to fighting each other for dominance so caution should be taken not to end up in between them when this happens.
-Goridelt-
Spoiler: show
Class:Type 2
Subtypes:Goritor
Elemental Affinity:Thunder
Danger Level:High
Temperament:Passive
Physical Description:Goridelts are large humanoids with dark brown fur and arms comparable in size to the trunk of a medium sized tree, they have long pointed horns that curve slightly forward. Goridelts are often seen leaning on their large fists in a way similar to a gorilla.
Information:Goridelts are paradox native to the nature filled areas of the Rift, mainly herbivores they don't attack unless provoked but they are extremely protective of their young which causes them to often attack those who wander too close to their home, which is often a cave or the like. In addition there exists a rare subtype of goridelt called goritors. Goritors are larger and darker skinned than regular goridelts and have longer horns that point forward more than a goridelt's and goritors will actually use their horns to attack those who intrude on their territory and they are also much more aggresive than goridelts.
User avatar
Feathers
Temperance
Temperance
Posts: 7793
Joined: Wed Jan 11, 2012 3:32 am
Gender: Male
Personal Title: Harpy King
Favorite Monster Type: Half Bird/Half Woman
Location: Sky Bunker
Contact:

Re: The Rift

Post by Feathers »

The Aeon entry was a good read. I love time paradoxes. Very unique character.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Feathers wrote:The Aeon entry was a good read. I love time paradoxes. Very unique character.
You don't know how glad I am to hear someone comment on her, since she is a single paradox instead of a species it took a surprising amount of work to make the profile decent. And I'm glad you like her, she's somewhat of an important character in my universe.

Also, a while ago I asked a friend of mine to draw Aeon for me so I thought I'd show the drawing.
Spoiler: show
Aeon.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Hood
Emperor
Emperor
Posts: 1272
Joined: Thu Feb 16, 2012 4:43 pm
Gender: Male
Personal Title: Succubi Pimp
Favorite Monster Type: Succubi,Slimes,Centaurs,Lamias
Location: The boundaries between The Web and The Deep Web

Re: The Rift

Post by Hood »

Temptress...Well, maybe the rift is not such a bad place after all. Just one question, what happens with the willing males when she is satisfied?
And the deceiver sounds so slendy!
There are those who would scorn good-natured people. Even if God himself will
not show his face, a heartful person will one day take God's place in
visiting Judgement upon them. This is what is known as "Divine Retribution"
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Hood wrote:Just one question, what happens with the willing males when she is satisfied?
That would depend on the individual, some will want to tag along with the male while others will lose interest once they're satisfied, there's also a few that will try to force the man to stay with them instead. Type 1 paradoxes in general, not just temptresses, vary in personality about as much as human beings do.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Hello again to those who actually read my stuff, today I'm bringing you another new profile! This is probably one of if not the most silly creature I've created up to now but I'm sure a little silliness doesn't hurt once in a while. So, without further delay I present to you the Death Ball.

-Death Ball-
Spoiler: show
Class:Type 3
Subtypes:None
Elemental Affinity:Neutral
Danger Level:High
Temperament:N/A
Physical Description:A large black ball with multiple skull and crossbone symbol on it.
Information:A very rare type of paradox encountered only in the Rift, the death ball is a strange creature that has seemingly no mind of its own, it simply bounces continuously in the same direction unless it collides with something in which case it rebounds off the obstacle and continues to bounce in this new direction. While it does not seem able to cause any damage or destruction the name death ball is appropriate as any living creature coming into direct, skin to skin contact with a death ball will die instantly for some currently unexplainable reason, even more bizarre is the fact that children, those you would expect to be more at risk of touching a death ball, are protected from this instant death effect, instead they feel an incredibly painful burning sensation.
Also while I'm posting I'd just like to add that I'm currently working on another unique paradox that might just become the second paradox to be classified as a Type X.
User avatar
Hood
Emperor
Emperor
Posts: 1272
Joined: Thu Feb 16, 2012 4:43 pm
Gender: Male
Personal Title: Succubi Pimp
Favorite Monster Type: Succubi,Slimes,Centaurs,Lamias
Location: The boundaries between The Web and The Deep Web

Re: The Rift

Post by Hood »

Well, that was ...weird and original. Specially the part about children being protected from death. Although, while I was reading, I didn't expect something "mid-deadly" until I reached the fourth line. Is there something more than meets the eye behind this "Death Ball" and also, what happens if someone dies in the Rift?
There are those who would scorn good-natured people. Even if God himself will
not show his face, a heartful person will one day take God's place in
visiting Judgement upon them. This is what is known as "Divine Retribution"
User avatar
Feathers
Temperance
Temperance
Posts: 7793
Joined: Wed Jan 11, 2012 3:32 am
Gender: Male
Personal Title: Harpy King
Favorite Monster Type: Half Bird/Half Woman
Location: Sky Bunker
Contact:

Re: The Rift

Post by Feathers »

Interesting Death Ball entry, reminds me of a Spirit Bomb from Goku in DBZ (only since a kid can survive its impact) combined with an Anomaly from Metro 2033.

How does the person actually die? Is their lifeforce sapped? Are they burned to death in a fiery dark flame? Do they just simply fall over and die? Is the body preserved? etc.

Hmm..this Death Ball would make an interesting news entry...
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Hood wrote:Is there something more than meets the eye behind this "Death Ball" and also, what happens if someone dies in the Rift?
Well, despite looking like an innanimate object the Death Ball IS a living creature, and unlike a real ball its inside isn't filled with air so I guess that counts as more than meets the eye. As for what happens when someone dies in the Rift, pretty much the same thing that happens when someone dies anywhere else.
Feathers wrote: How does the person actually die? Is their lifeforce sapped? Are they burned to death in a fiery dark flame? Do they just simply fall over and die? Is the body preserved? etc.
When someone touches a Death Ball they just fall down dead. It would almost be comical to look at if it weren't for the fact that someone just died.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

And here's the promised unique paradox along with its related species. And yes I know I took a long time, I have been rather busy and VERY lazy lately.

-Luhier the Star of Disaster-
Spoiler: show
Class:Type X (Not officially classified.)
Subtypes:Unique
Elemental Affinity:Light
Danger Level:Extreme
Temperament:Aggresive
Physical Description:Luhier is a colossal, three hundred foot tall humanoid covered in a white exoskeleton with large skeletal wings, three tails that end in razor sharp points and a long horn that looks similar to a scimitar's blade.
Information:Very few information is known about the origin of the paradox known as Luhier, some believe he originally was a powerful demon that was transformed by the Rift, others believe he is an incarnation of the Rift itself and some believe he is just a myth. Unknown to most of the multiverse is the fact Luhier is in fact real and an extreme danger to any non-paradox that travels through the Rift, if his massive size wasn't enough Luhier also possesses inimaginable power, be it for offense or defense. On the offensive Luhier is rather straightforward, up close he can use any parts of his body to hit his targets, while at long range he can fire beams of destructive energy from his mouth. When on the defensive Luhier's nearly impenetrable exoskeleton wards off most weaker attacks easily but he also has a trick up his sleeves, when under heavy attack Luhier can generate a "Impact Disruption Field"(ID Field for short) around his body that renders all but the strongest attacks useless, this barrier does have its flaws however, firstly while he is protected by the ID field Luhier cannot use his energy attacks as they would simply hit the barrier from within and secondly he cannot hold it up indefinitely, it should be noted that while psychic attacks are not affected by the ID field Luhier himself is immune to such attacks. Additionally, Luhier also possesses the same psychic ability used by servants of disasters, namely telepathy and the "Mind Shock" technique and he can use both at a MUCH longer range than the servants themselves.

Unlike what one might expect Luhier isn't simply a mindless beast bent on destruction, he is in fact very intelligent and is said to have a hidden motive to his actions, unfortunately there is no way to confirm this as Luhier is extremely hostile to non-paradoxes and generally refuses to speak to other paradoxes except for the servants of disaster whom he is rumored to have created, again this is impossible to confirm as servants of disaster refuse to say anything on this subject.
-Servants of Disaster-
Spoiler: show
Class:Type 1
Subtypes:None
Elemental Affinity:Varies
Danger Level:High
Temperament:Varied
Physical Description:Servants of Disaster are female humanoids with pale skin, skeletal bat wings and three bony tails just above their rear. Most tend to have lithe bodies with a slightly larger than average bust size.
Information:An extremely rare type of paradox rumored to have been created by the type X paradox Luhier. Servants of Disaster are impulsive beings that always act on their urges; they eat when hungry, sleep when tired and make love when they're horny. They also never let anyone or anything prevent them from doing what they want, this tends to cause trouble to the people around them as they also have a deeply rooted philosophy that can best be described by the following phrase "Might makes right." if a Servant of Disaster wants something she takes it and will keep it unless someone can take it back from her, forcefully. Truly, trying to persuade one of them to give back something she took is harder than getting orange juice out of an apple. Unfortunately defeating a Servant of Disaster is no easy feat, they are strong and fast fighters that can also cast potent spells of multiple elements. Additionally they possess the ability to use two psionic powers, telepathy and a skill they call "Mind Shock" that creates a psychic shockwave that severely harms those able to use psionic powers as well as temporarily preventing them from using said powers, on the plus side most Servants of Disaster are dazed for a few moments after using this ability. Lastly, it should be noted that despite what their wings would indicate Servants of Disaster are still capable of flight, although there is currently no explanation as to how they can.

Occasionally Servants of Disaster will appear before those that desire chaos and offer their allegiance to them, if accepted they will assist they new "master" in all ways, trying to change them to act more like them, at first subtly but becoming more forceful if their master resists, continued resistance eventually leading to the Servant of Disaster enslaving their former master, reversing their roles.
User avatar
Feathers
Temperance
Temperance
Posts: 7793
Joined: Wed Jan 11, 2012 3:32 am
Gender: Male
Personal Title: Harpy King
Favorite Monster Type: Half Bird/Half Woman
Location: Sky Bunker
Contact:

Re: The Rift

Post by Feathers »

Luhier sounds like one of those super powerful rare bosses. Makes me wonder long is "aggro range" is. Does he look for trouble and wander around, or does he exist in a domain of sorts?

Servants of Disaster were well described. Despite there such a short amount of text on them, I can picture them pretty well. All in all, I found them to be one of your most interesting entries yet.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Feathers wrote:Luhier sounds like one of those super powerful rare bosses.
That's actually what I wanted him to be like, the basic idea that I had when creating him was "I want something big, menacing and powerful enough that you absolutely don't want to run into it." Also, I just feel like mentioning a little fun fact about Luhier: At some point when writing the profile his size was actually 75 feet tall, but I decided to change his size later. Why? Because I thought it wasn't big enough.
:XD:
Feathers wrote:Makes me wonder long is "aggro range" is
If he can see you, you're pretty much dead. But since I don't even know how far a human can see I can't even begin to give you an exact range, but I can tell you that if he was human-sized he would see about two times farther than an average human being.
Feathers wrote:Does he look for trouble and wander around, or does he exist in a domain of sorts?
A bit of both actually, he does have a lair where he stays most of the time but he occasionally leaves it for various reasons.
Feathers wrote:Servants of Disaster were well described. Despite there such a short amount of text on them, I can picture them pretty well. All in all, I found them to be one of your most interesting entries yet.
I'm happy to hear that, strangely enough it didn't take me a lot of time to write their profile, so in a way I guess they are one of my more "inspired" species. (Inspired meaning that I didn't spend an entire hour just looking at my computer screen trying to find how to best explain what they are.)
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: The Rift

Post by Oersted »

Well, I've been neglecting this place a bit, here's three profiles I forgot to post. One unique and two species, the unique is actually an older profile that I just never got around to post here.
:^^;:
-Rusty Murderer-
Spoiler: show
Class:Type 1
Subtypes:None
Elemental Affinity:Water
Danger Level:Very High
Temperament:Aggresive
Physical Description:Medium sized humanoids with rust-colored skin, they have three glowing yellow eyes on their face and starting at the forearm one of their arm is a jagged, saw-like blade instead of a regular arm, either of their arms can have the blade but they always only have one. Rusty murderers often cover their bodies in bandages and wear long, cloak-like clothing to conceal their form from the eyes of others.
Information:An uncommon species of paradox that is widely feared by non-paradox, rusty murderers are incredibly stealthy and possess a plethora of strange abilities that makes them deadly and difficult to shake off or kill. They are constantly in search of new victims to slaughter with their bladed arm and once they find potential prey they will hunt it relentlessly no matter how far they run. As mentioned above they possess many abilities to help them in their hunt, firstly direct contact with their skin will cause most metals to rust away at an incredible speed, they are also capable of seeing in complete darkness as well as breathing underwater, in fact they seem to appreciate being wet very much and will often soak themselves in water if given the chance. They also possess inhumanly high strength and stamina as well as being extremely resistant to injury. Rusty murderers are patient hunters that will often toy with their prey in order to make them waste their energy, a common way they use to unnerve their prey is by scrapping their bladed arm on walls or letting it drag along the ground, making noise so that their prey knows exactly where they are, they will also intentionally let their prey "escape" them by moving slowly or clumsily behind them, this is just a ruse as they are extremely fast and agile when they want to, easily catching up to a professional sprinter and capable of jumping several meters high. While incredibly dangerous rusty murderers do have a weakness, they are very vulnerable to fire which causes their blood to literally start boiling, if kept on fire for several minutes they will die, however setting them on fire will also drive them berserk, often resulting in the death of multiple people before the rusty murderer dies of overheating, additionally since they are often drenched in water setting them ablaze might prove more difficult than one might expect. Lastly, it should be noted that while they appear incapable of speaking in any intelligible language they can sometimes be heard cackling loudly, generally after killing their prey.
-Parvi-
Spoiler: show
Class:Type 3
Subtypes:None
Elemental Affinity:Thunder
Danger Level:Low
Temperament:Unknown
Physical Description:Parvi look like very small humanoids about a inch tall with a transparent body made of a gelatinous substance that comes in different colors, the common ones being yellow, blue or red.
Information:Parvi are a very weak type of paradox widely known to be a pain to deal with due to their uncanny knack for hiding in hard to reach places. They feed off electricity and thus tend to gather near electrical devices or power outlets to syphon electricity. As they feed parvi become bigger and once they are about twice as big as their original size they split off into two different individual, this can easily cause trouble as when they gather parvi can syphon so much electricity that the targeted device will power off. While they are annoying parvi are not very dangerous so unlike most paradox they are treated like vermin akin to rats or roaches.
-DTG-00s Samsara-
Spoiler: show
Class:Type 1
Subtypes:Unique
Elemental Affinity:Neutral
Danger Level:Extreme
Temperament:Unpredictable
Physical Description:Samsara is a humanoid machine with a cyan visor covering his face, which closely resembles a human's except that he has no nasal cavities and no tongue. Different from other DTG Numbers Samsara has two wing binders both of which can separate into three segments, when Samsara is idle they generally extend around his body and create a protective field of energy resembling a cloak. Another unique feature of Samsara is his gold and silver color scheme.
Information:The prototype of all other DTG numbers Samsara was the testbed of the soul engine, unexpectedly Samsara's soul engine output ended up being insanely high, at least a hundred times higher than the later DTG numbers, this allowed Samsara's creators to equip him with incredibly powerful weaponry including the "End of Infinity" a weapon of mass destruction that is capable of desintegrating almost any living creature instantly while dealing minor damage to buildings. However half way through Samsara's developement the people in charge became afraid, what if the prototype could overide it's basic safety protocols and target them?

Those fear caused them not to activate Samsara, instead they created a new, much lower spec model, this second prototype, the DTG-01, performed well enough that they deemed mass producing it a better alternative to having a single powerful weapon. Like that if the DTG numbers ever rebelled against them it would be much easier to deal with them, eventually the DTG number did rebel against their creator when their dorment awareness was awakened by the Rift, they destroyed their creators and left to live in the Rift, far away from others who would use them as weapons.

Several years later Samsara was still sealed in the lowest level of the laboratory in which he was created, but eventually someone found and awoke him, it is believed that this person was a either an altered or a paradox as they also infused Samsara with the energy of the Rift causing Samsara to become self-aware. Samsara while generally not hostile to neither paradox or non-paradox is mentally unstable and may occasionally attack anyone for no reason or worse he could temporarily revert to his original programing, which is simply "Annihilate the enemy" with "the enemy" meaning all living creatures that he can detect. Also, Samsara's personality appears to be generally intellectual although with an occasionally "glitched" vocabulary.
Post Reply