Pokegirls Epsilon

A Pokegirls AU by Fanfic Fetishist

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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Boxed Monstergirl. Here's my newest Pokegirl for you.

DOLIGEN, the Worldbox Pokégirl
Breed Type: Very Near Human
Elemental Classification: Non-Elemental
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Absolute Defense, Ghastly Claw
Combat Applications: Emergency defense bunker, living trap
Non-Combat Applications: Stress relief, scenario case studies, safety bunker
Tamer Injury Risk: Average
Known Breed Advantages: Completely invincible, fully customizable pocket dimension inside container, statue body can be Tamed, container capable of moving on its own, memory issues of previous form non-existent, dual awareness
Known Breed Disadvantages: Attack options almost non-existent, danger of addiction to pocket dimension, decreased speed, decreased agility, little to no power outside of pocket dimension
Evolved From: Mimic (normal)
Evolves To: None
Spoiler: show
One would think that losing the versatility of forms of the Mimic in exchange for a static box would be a downgrade. In some ways, yes it is. However the Doligen is versatile in its own ways, which make it a worthy evolution of the Mimic.

The outer shell-body of a Doligen is a container of some kind, large enough to fit a person inside of it. Coffins are fairly common, although treasure chest variants and safe variants have been recorded. On the lid of the container is a statue of a beautiful woman, with a body made of a precious metal, but with the softness of a human body. They are affixed to the lid of the container, and can be interacted with and Tamed, achieving the same effect of Taming their real body. Effectively, this 'observation body,' which the true Doligen inside of the container uses to observe the outside world, is similar to the body a Demon Wall can manifest. For treasure chest sized Doligens, the observation body can shrink down into a decoration when not active, and can be used for normal walking due to the treasure chest-type's smaller size compared to the other forms of a Doligen's container. Their real body inside their pocket dimension has no set form and can be changed to fit whatever scenario inside the pocket dimension they create.

Doligens are generally fairly calm, confident Pokégirls, projecting an aura of assuredness about them. They are usually very quite, observational Pokégirls when interacting with someone outside of their pocket dimension. Most rarely take active part in conversation, preferring to just be observant. Researchers believe that this is due to the fact that the memory issues that plagued their previous forms being corrected by their evolution. This makes them want to take everything in, see everything and remember it.

Doligens, by themselves, have little in the way of fighting ability. They can make themselves completely invincible by sealing their container, protecting anyone inside its pocket dimension completely, or they can manifest ghostly claws to slash at nearby opponents. However a Doligen's container body has extremely low agility and overall fighting power. Their real value comes from the fact that inside of a Doligen is a pocket dimension, one of greater scope and breadth than even the ones created by Folklores, Video Girls, and Yggdrasils. Inside their pocket dimension, the Doligen is essentially a goddess, capable of creating any kind of world they can imagine inside the confines of their pocket dimension, capable of even altering time within their dimension. The pocket dimension can be changed on a whim, fitting the needs of the situation, the Doligen having total control over everything and everyone inside of said dimension. The best tactic for a Doligen to use is to try and drag an opponent into their pocket dimension, creating a world specifically designed to defeat their opponent. The ghostly claws a Doligen manifests can be used to this effect. Typically, Tamers and/or harem sisters follow their opponent inside the Doligen's pocket dimension, the Doligen altering their bodies to make them extremely powerful, capable of easily defeating the trapped opponent. The pocket dimension of a Doligen has so far proven to be nearly unlimited in scope and distance, however it cannot in any way affect the outside world. It should be noted that Doligens have dual awareness, aware of everything inside their pocket dimension, as well as what's going on in the outside world at the same time.

The versatility of a Doligen's pocket dimension extends to Taming as well. A Doligen can create any sexual situation to stimulate their Tamer inside their pocket dimension, catering to anything their Tamer desires. They can give their Tamer and/or harem sisters better bodies, change their species, all without incident as any changes automatically reverse upon leaving the dimension. Any changes due to a time difference inside the pocket dimension also reverse as well. (Example: You could spend fifty years inside a Doligen's pocket dimension, your body aging accordingly, but outside only a day could pass. Upon leaving a Doligen's pocket dimension, any aging your body did during those fifty years would reverse automatically, without causing medical trauma.) The outer body of a Doligen can be tamed, satisfying the breed's needs, but nearly all known Doligen Tamers prefer to take advantage of their pocket dimension instead.

Doligens are unique in that they're one of the only breeds that started appearing AFTER the Wars instead of during it. The discovery that Mimics had an evolved form, especially one with such amazing abilities, came as a rather pleasant shock to many and opened the doors to new research into Ultramaiden evolution. Doligens so far have proven only moderately effective against Titan Monsters, serving better as bunkers against their attacks. Larger Titan Monsters cannot be drawn into the pocket dimension of a Doligen, but most smaller kinds can be forced into them, allowing the Doligen to easily dispatch the creature or creatures once trapped.

Threshold data on Doligens is rare, as there has been only one recorded case of it happening. The subject in question first thought she was becoming a Gold, as her skin turned into a golden statue, but she soon developed a coffin body, and found herself developing the dual awareness of a Doligen as she started to get a feel for her pocket dimension. The subject in question described the sensations as 'beyond disorienting.'
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Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two more girls for you. Enjoy! Comments, compliments, and constructive criticism is appreciated and encouraged.

WARP, the Hellmouth Imp Pokégirl
Breed Type: Near Human
Elemental Classification: Non-Elemental
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: None
Combat Applications: Micro troop transport, fast movement specialist, rescue services
Non-Combat Applications: Postal service, long distance shipping
Tamer Injury Risk: Low
Known Breed Advantages: Access to personal pocket dimension that can hold unlimited troops/supplies, can generate portals, wing-aided flight, expandable mouth
Known Breed Disadvantages: Limited combat capability, exit portals require traveling to exit location, human-level abilities, tendency towards jaw cramps, wings only good for hovering
Evolved From: None
Evolves To: None
Spoiler: show
Dullahans were among Sukebe's first attempts at creating Pokégirls with mass teleportational abilities. They were good, but they weren't efficient enough for his preference. The Warp, however, was exactly what he needed.

Warps are short Pokégirls, usually around four feet in height, with large eyes that glow a single color, a circle design on their forehead, small horns, and smallish bat wings growing out of their back. Their wings aren't big enough for true flight, but they can use them to hover, extending their air time during jumps or gliding to safety. Warps tend to have pale-colored skin, although instances of them having darker skin is not uncommon. Warps are generally friendly, calm-minded Pokégirls who like to travel and enjoy seeing new places. They also tend to be very playful, liking to play silly games, usually involving their portals.

Warps aren't the best in combat. Their primary ability is to create portals via the circular marks on their hands. They can project an entrance onto any surface with their left hand, and create an exit on any surface with their right. They can create these gateways at will, up to ten person-sized passages or up to two airship-sized passages. The only real limitation on their gateways is that if they want to create an exit far away from the entrance, they actually have to travel to the place they want to put the exit on their own. Warps can use their portals to help in evading attacks, bouncing back and forth through portals and using them to redirect projectiles back at the opponent.

Warps get their title of 'Hellmouth Imp,' however, because of their ability to access a pocket dimension that's bonded exclusively to them. Sukebe, during the Revenge War, discovered hundreds of empty pocket dimensions of varying sizes, usually an idyllic, heavenly landscape or a hellish one. Nothing inhabited these dimensions, so Sukebe decided to make use of them as storage facilities and waypoints to use for easy troop transportation. However he discovered quickly that accessing these dimensions via technological means only threatened to cause tremendous distortions in reality. Sukebe took this as a sign to continue with his theme and found a way to create organic gateways to these pocket dimensions. Warps were that gateway. Each Warp is attuned to a single pocket dimension, which can be accessed through their mouth. They are aware of everything inside this dimension, and can expand their jaws to tremendous size to allow for multiple vehicles and/or large amounts of people through. The effect is compounded by their eyes and the circle on their foreheads glowing, creating the image of a portal to a hellish dimension inside the mouth of a Warp. The fact that Warps had to 'swallow' things to place them into their pocket dimension added to the dramatic effect of their 'hellmouth.' Note that the 'hellmouth' is not always on, so they can eat and drink normally. Sometimes expanding their jaws can result in muscle cramps, so Warps have to be careful not to overexert themselves.

Warps tend to be very orally fixated Pokégirls, enjoying both pleasuring others with their mouth and being pleasured by the mouth of another. Kissing and tongue action is very much favored by most members of the breed. Foodplay tends to be well liked by Warps as well. And while it's less common, sometimes Warps have been known to work their portals into taming sessions in some manner as well. It all depends on the creativity of the Tamer and the Warp in question.

Warps were first made use of during the Revenge War as part of Lucifell's personal unit. Other teleporters would get Warps in place, and they would open their 'hellmouths,' unleashing a squadron of demonic Pokégirls, causing massive disruptions and panic. Sometimes, they would use their 'hellmouth' and seemingly 'swallow' an important target, transporting them to a mini-base within their personal pocket dimension to be interrogated. The effect made it seem they were devoured, creating even more panic. Sukebe, with his penchant for the theatrical, loved it. During the Titan Wars, Warps were mainly used for emergency evacuations, their portals used for quick getways for civilians with Titan Monsters attacked. Afterwards, many Warps went into shipping services, working together to swiftly transport packages to their needed destination.

Warps are a rare Threshold. The first sign that a subject will become a Threshold is that they suddenly become aware of a pocket dimension that only they can see. Their 'hellmouth' will form next.


CHANGELING, the Shapeshifter Pokégirl
Breed Type: Metamorph
Elemental Classification: Non-elemental
Dietary Information: Human-style, requires high calorie content
Libido Rating: Average
Named Attacks: None
Combat Applications: Infiltration, sabotage
Non-Combat Applications: Theater, security, police stakeouts
Tamer Injury Risk: Average
Known Breed Advantages: Can turn into nearly anything or anyone, can copy powers of anyone they turn into, perfect memory and eye for detail, healing factor, longevity
Known Breed Disadvantages: High-calorie diet required, rapid shapeshifting can drain stamina, doesn't get the skills/knowledge of who they turn into, size-shifting limited, limited to living creatures, cannot copy accessories properly
Evolved From: Ingenue (Nocturne Gem)
Evolves To: None
Spoiler: show
Sukebe, for all his insanity, knew how to go for variety when creating Pokégirls for various roles. The Changelings were amongst his earliest specialist infiltrators.

Contrary to most popular belief, Changelings do not have a 'default' form. Their genetic code is in constant flux, so their 'default' form is whatever they want it to be. Most Threshold cases pick their original body as their default, but others go for more exotic, ranging from simply an alternate skin color to looking like a hybrid creature. (One more famous changelings used a default form that looked like a cross between an anthropomorphic horse and an insect.) In general, Changelings tend to be showy and theatrical, really getting into whatever 'role' they are playing at the moment. Changelings get a physical rush when they change shape, so they try to shapeshift as much as possible. This means that most Tamers willing to play along with a Changeling's theatrics will find themselves with a happy, willing Pokégirl that enjoys fulfilling their fantasies.

As their name suggests, Changelings are copycats. They can change themselves into any humanoid form, and with practice can change into animal form as well. Their body changes into the physical form while their hair extends out and transforms into the clothing and accessories/weapons of whomever they are copying as well. They have a perfect eye for detail and a perfect memory, and while they cannot match genetic code completely, they can, to a certain extent, mimic almost any powers their copying subject may have. They cannot, however, mimic certain highly advanced abilities. (For example: A Changeling imitating one of the seven Titans cannot create Titan Monsters.) They cannot increase their size beyond eleven feet in height. They also cannot replicate the skills of whomever they are imitating. (They can imitate the physical form of a martial arts master, but they will not have the training of said martial artist.) In addition, they cannot completely imitate high-tech accessories or guns. They can have their hair take the shape of said accessories, but not match the function.

Changelings are generally known for being fun in the bedroom. While they do appreciate a Tamer who likes their chosen 'default' form, they generally prefer to shapeshift into persons or fictional characters their Tamer likes. Is there a Pokégirl you like but do not have? A Changeling will turn into that breed for you. Fond of a celebrity? A Changeling will happily imitate them for you. Have a crush on a cartoon character? A Changeling will turn into that character. Into guys? That's also fine, it all evens out into Taming in the end. They also enjoy indulging fetishes, capable of making themselves more or less curvy as their Tamer desires, altering their body to a Tamer's whims. Note that hair transformed into clothes/accessories that are removed during Taming and not put back on will eventually change back to hair after two or three days. This can simply be reabsorbed into the Changeling's hair for easy cleanup. It should also be noted that Changelings possess a strong healing factor, which allows them to rapidly heal from injuries that would kill most. This constant restoration of their physical DNA also gives them longevity, slowing their aging process greatly. The oldest living Changeling to this day is over 400 years old and doesn't look a day over 32.

Changelings were among Sukebe's first wave of infiltrators, taking up the role of male politicians and celebrities, replacing some and inventing others, espousing radical beliefs, fanning tensions between races and classes. When open war broke out, Changelings continued their infiltration work, joining human units and reporting locations to Pokégirl forces. One of the most infamous massacres of the Revenge War took place because a trio of Changelings reported the location of the hidden human base. In the Titan War, their infiltration skill wasn't as highly needed, Changelings instead resorting to copying their stronger cohorts and using their powers to aid in battles. Some Changelings eventually learned to turn into Titan Monsters, turning the ferocity of the beasts against them. Once the Wars were over, Changelings mostly went into the obvious job, acting. Their own theatrical nature and love of shapeshifting made them perfect for the job.

Threshold cases resulting in Changelings are fairly rare, but not unheard of. The process is noted to be disturbing, as the subject in question will start out unable to control her powers, turning into anyone she's looking at, the process uncomfortable at first as their body adjusts. This will stabilize after a few days, though, the Threshold process one of the shorter ones.
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Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I tell you what, I thought I had lost my groove completely. But nope, I'm starting to get it back. Anyway, after over a year's hiatus, here's the newest breed entry for Pokegirls Epsilon. I hope you enjoy.

INVADER, the Alien Pokégirl
Breed Type: Near Human
Elemental Classification: Mental
Dietary Information: Brainwaves + Human-style
Libido Rating: Average
Named Attacks: Summon: Gun, Summon: Flight Helmet, Summon: Vehicle, Forceful Probe
Combat Applications: Urban pacification, space troopers
Non-Combat Applications: Space
Tamer Injury Risk: Average
Known Breed Advantages: Can create own weaponry, helmet, and vehicle, touch-based telepathy, telekinesis, extreme cold resistance
Known Breed Disadvantages: Minimal damage capacity when unarmed, cannot actually breath in space
Evolved From: None
Evolves To: None

Break out the tinfoil hats! The aliens are invading!

Invaders are the perennial 'green-skinned space babe.' Their skins come in varying shades across the rainbow of colors, and their bodies are generally humanoid in appearance, running the gamut of human-style body shapes. Their heads tend to be the most different from breed to breed. Their eyes are mono-colored, usually a dark shade of whatever their skin color is. Their ears are pointed, and they are usually bald, at least ninety-nine percent of the time. Some Invaders have spots on their bodies, starting on the sides of their faces and tracing a line down, some end up with multi-ridged chins, and some have foreheads with unusual features. Most Invaders usually have a smallish, almost unnoticeable nose. A common feature on all Invaders, however, is their antennae. For the vast majority of Invaders, their antennae are a pair of small, tendril-like appendages coming out of their forehead. Rarely, an Invader's antennae will be long, almost tail-like. Rarer still will be the Invader with long horns growing out of their forehead in addition to the long 'head-tail' antennae. Rarest of all are Invaders who have horns and antennae that have essentially fused together, cresting back over their heads in a short, graceful, but firm curve. These Invader-types never are noted to have the strongest psychic abilities.

Invaders are dedicated explorers. Their curiosity is boundless, and they are generally always willing to learn something new, or try something new. Many Invaders tend to be especially fascinated by space, wanting to learn what's out there. Frequently, Invaders can be found working in astronomy laboratories. Invaders also tend to be very intelligent, although not at genius level. They are fascinated by discovery, and love to study pretty much anything they can find. However, their fascination can go out of control, as some will become dedicated to learning all they can about a topic/object/location/person that fascinates them. If the person is still alive, this may lead them to 'invade' their personal space. This obsession, however, can be moderated by the Tamer. An Invader generally makes a good Sergeant in the harem, supporting the Tamer and the Lieutenant.

Invaders are telepaths and can use their telepathy in combat, however unless they are horned Invaders, they cannot use their telepathy at range. They can only use their telepathy through skin to skin contact. Instead, Invaders have a 'manifest' ability, similar to Gun Bunnies and Bomb Bunnies, that allow them to summon specialized equipment from a personalized pocket dimension, individual to each Invader and accessible only by the individual alone. They can summon a laser-based firearm, allowing for ranged attacks, a flight helmet, which allows for breathing in space, and a small, personal vehicle. These start out with simple, basic forms (a handgun, a bubble helmet, and a UFO big enough to carry one person), however as the Invader starts growing more proficient with her summonings, she can start modifying her equipment to suit her personal tastes, including changing the design of the weapon entirely. (One notable Invader modified her weapon to shoot localized gravity distortions.) While these abilities make Invaders formidable, they are also about as vulnerable to attack as your average human being. In addition, during space-based combat, they are reliant on their ships and helmets to survive. While their bodies can withstand the extreme cold of space, they cannot actually breath in space, needing their helmets to keep them alive.

In terms of Taming, Invaders tend to be very open-minded. Most any sexual technique will be pleasing to them. One thing that is important to note that their antennae are very sensitive. Yanking on them causes them great pain, however they will respond positively to gentle stimulation, arousing them greatly. Most Invaders will want to link psychically with their lovers during Taming, allowing for a 'shared' pleasure experience. While there is a risk of sensory overload, it the vast majority of cases it's known to be a very intense, pleasurable experience. Doing so has also been known to help gain the Invader's trust and affection.

Invaders were the infantry of Sukebe's space Pokégirls during the war, and the most commonly seen. Sukebe wanted to make it seem that nowhere was safe, not even the confines of space. The Invaders were the first to appear, adding the terror of an alien invasion to the chaos that was the Revenge War. Combined with other space Pokégirls, including Starwalkers, Starlights, Globes, and Suns, they were almost universally successful in every mission they set about, subjugating and outright destroying many enemy bases. (As a minor note, the first energy blades were used by Invaders during this time, created by Sukebe when he noticed that two of the rarer variants of the Invader resembled two famous fictional species from a popular movie franchise.)

When the Titan Wars began, their effectiveness was limited. Their abilities essentially made them Ingenues that could never be disarmed and had their own vehicles at all times. Their real effectiveness came when a group of Invaders, teaming up with Mad Scientists, started making plans to terraform Mars, wanting to evacuate as many civilians there as they could to help protect them from the Titans. This earned the breed almost universal acclaim, as the Titans were a horrifying menace. They were unable to complete the terraforming equipment before the end of the Titan Wars, however they decided to proceed with it anyway, most League governments agreeing to fund the effort. Their ancestors eventually completed the first Mars colony, which has been slowly expanding across the planet to this day.

Invaders are among the rarer Threshold results. Something about their DNA makes it awkward for the genetics necessary for transformation to pass to the next generation. This isn't to say they have problems breeding, it's just that most of the time they will give birth to either a baby Invader or a human with enhanced blood traits that doesn't undergo Threshold. The most painful part of Thresholding into an Invader is the changes to the head, both the physical transformations and the gaining of psionic ability. This can be mitigated with painkiller, although one must be careful not to overdose when taking them.
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Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two more! I'm back!

DESTROYING ANGEL, the Deadly Mushroom Pokégirl
Breed Type: Humanoid
Elemental Classification: Plant
Dietary Information: High protein required
Libido Rating: Average
Named Attacks: Spore Bomb, Death Spread, Heaven's Fungus, Shroom Shield, Spore Burst
Combat Applications: Hazardous environment trooper, terrorist attacks
Non-Combat Applications: Mushroom farming, hazardous vegetation disposal
Tamer Injury Risk: High
Known Breed Advantages: Enhanced speed, parasitic fungus, can consume mushrooms for buffs
Known Breed Disadvantages: No direct-damage ranged options, eyes vulnerable to heat attacks
Evolved From: Amanita (Shining Gem)
Evolves To: None
Spoiler: show
Some people eat mushrooms. These mushrooms eat you.

The Destroying Angel is the most dangerous of the Amanita evolutions. Destroying Angels are tall Pokégirls, usually six feet seven inches in height with their caps intact. Their eyes are black with white irises and pupils, and generally have a slim figure with an average-sized bust. Their skin has a smooth, plant-like texture and they generally have a unsettling, slightly earthy smell to them. The top of their heads is adorned with a cap in the shape of a flattened, stylized coolie hat, vine-like hair attaching it to their head.

Destroying Angels are generally quiet, observant Pokégirls. Like the other mushroom girl breeds, most prefer keeping to dark, damp areas, feeling uncomfortable in brightly lit dry areas. Their eyes are vulnerable to drying in arid environments, which means they will sometimes be seen crying black tears in those areas. This isn't due to sadness, it's a reaction to the climate. Most Destroying Angels tend to be unintentionally 'creepy' to some, as they rarely speak and tend to use their enhanced speed to move around with surprising stealth, appearing before people's eyes. They don't mean to do this, as most just like to quietly peoplewatch.

Destroying Angels are the fastest of the mushroom Pokégirls, capable of moving up to 30 miles per hour at best. Definitely on the low end of the spectrum for superspeed, however still effectively fast. They attack primarily by generating parasitic spores from their body. They can generate them as a mist or as a cottony, mold-like sludge that they smear on an opponent's body. If not burned off IMMEDIATELY, then the fungus starts to grow mushrooms on the victim's skin, the mushrooms draining a victim's blood and viscera. The mushrooms will only fall off once they've reached maturity, and breaking them does nothing except make the mushroom grow again, causing even more damage. Once the mushroom's cap turns dark red, that means the mushroom has fully matured, and will drop off of the victim naturally. A Destroying Angel can then consume these mushrooms, giving themselves buffs such as increased strength, greater durability, greater agility, and so forth. The buffs are usually accompanied by a physical change, usually muscle size increasing. If the mushroom comes off of a specific body part, then consuming mushrooms grown from that body part will allow a Destroying Angel to temporarily grow a fully functional facsimile of that body part. (For example, eating mushrooms grown on wings will give a Destroying Angel wings that allow them to fly.) They can grow spores in the shape of mushrooms which can explode like grenades, spreading a wide burst of spores. They can also form a mushroom cap-shaped shield of spores on their hands, which explodes on impact. Their 'cap' on their head can be destroyed without hurting them, however this is generally a bad idea, as this will release a concentrated burst of spores on the attacker. Please note that the mushrooms grown by a Destroying Angel will be a destroying angel mushroom, and as such are not fit for consumption by anything that isn't a Destroying Angel Pokégirl.

That being said, despite how dangerous their spores are, and how beneficial their buffs are, they have little else in the way of combat capability. They are reliant on their spores, speed, and mushroom buffs to do damage. And while the pain and suffering the spores can cause is horrific, a decent ranged fighter can keep them at a distance, and heat can kill the spores before they latch on and start feeding on a victim. This makes it necessary for Destroying Angels to be partnered with other Pokégirls, preferably breeds with trapping capacity so that the spores can be used to maximum effect.

Destroying Angels are generally meek lovers, preferring intimacy and close contact. Rough sex is usually a turnoff for them, and loving foreplay. Destroying Angels tend to have very sensitive posteriors and greatly enjoy anal sex. They, like all mushroom girls, can remove their 'caps' for taming, detaching their vine-like hair from it and setting it aside. Many Destroying Angels have been known to seek a boon of trust from their Tamer. If the Tamer is willing to allow a Destroying Angel to grow a tiny mushroom to eat on their body, just once, the mushroom Pokégirl will trust them with their life. The blood loss from this tiny mushroom will be negligible, and not even induce dizziness. Allowing the Destroying Angel to consume this small part of their Tamers will be taken as a sign that they are trusted. They will in turn be more open and intimate with their Tamer.

Destroying Angels were myths at first. Horror stories soldiers told one another, about victims drained of blood and muscle tissue, covered in bloated, red-capped mushrooms. Withered, dry corpses would be found, fungus lining the walls and/or trees around them, mushrooms everywhere. Destroying Angels would be teamed with stealthy Pokégirls, who would (using gloves) spread their deadly spores around, Destroying Angels moving in to finish the job. They would also be employed for demoralization tactics, the horrific deaths they caused sending human forces into a panic. During the Titan War, Destroying Angels had limited effectiveness in direct combat, and were all but useless against Firebrung. Instead, they would provide support by filling grenades with their parasitic spores. They would also, against slower Titan Monsters, act as rescuers, using their superspeed to remove civilians from bad situations.

Destroying Angels are the rarest of the mushroom Thresholds. They're also the most dangerous. The first sign of a girl becoming a Destroying Angel is their skin paling and their eyes turning black. They should be isolated IMMEDIATELY after this, as they will start producing spores to expedite their change. If a spore doesn't attach to a living thing, it will die quickly.
GAMBLER, the Game Pokégirl
Breed Type: Very Near Human
Elemental Classification: Non-Elemental (Magic)
Dietary Information: Human-style
Libido Rating: High
Named Attacks: Coin Toss, Dice Roll, Dealt Hand, Roulette, Slot Machine, Domino Train, Phantom Race, Game On, Game Complete
Combat Applications: Unorthodox combat, feral Titan Monster hunting, tacticians, Pandemonium Force
Non-Combat Applications: Casino management and protection, financial planning
Tamer Injury Risk: High
Known Breed Advantages: Can give powerful buffs to team, can force Game with Stakes involved, completely fair, enhanced intelligence
Known Breed Disadvantages: Chance-based magic completely random, completely incapable of cheating, a Game can take a while to complete, compulsive gambler
Evolved From: None
Evolves To: None
Spoiler: show
Life's a gamble. And these Pokégirls are the ones holding the dice.

Gamblers are human in appearance, although they usually have card-themed markings in various places around their body, usually just the four symbols of a card deck. Their hair runs the gamut of colors from usual human-style to any other color one could think of. However, their hair and skin is always naturally shiny, as if glossed with makeup, although they never need it. Gamblers tend to have showy personalities. They generally are very theatrical Pokégirls, and like to do things with a flourish. In addition, Gamblers are noted for being completely fair in their decision-making, considering all angles. They are highly intelligent, capable of planning several moves ahead, and are fairly decent tacticians. They are, however, compulsive gamblers, as their names would suggest. They generally cannot resist a bet or a challenge, and this can work against them. In turn, this causes them to be ill-suited for a Lieutenant role in the harem, although they do make decent Sergeants because of their tactical planning.

Gamblers, unlike other caster breeds, have a unique connection to the forces of chance and probability. This manifests in their attacks and spells, which always have a random element to them. Gamblers have two methods of attacking. Their primary direct damage spells involve chance-based magical attacks, including a coin toss, a roll of magical dice, a giant roulette wheel which traps a group of enemies on it and pummels them in addition to spinning them, thrown playing cards, a slot machine (design varies from individual to individual) which deals random effects, a double line of dominos which link an attacker to the Gambler, and a phantom horse race track which traps the opponents and puts them at risk of being trampled, forcing them to choose a horse that won't hurt them. Before they can use their magic, they MUST think of consequences for losing, as all of their attacks have a condition for losing. Loss conditions for the attack spells include: not getting the side of the coin they call out, getting snake eyes when rolling dice, the opponent getting a good hand of thrown cards (a flush or a straight for example), the ball landing in the double-zero slot for the roulette wheel, the losing trio on a slot machine, the opponent scoring higher on their domino train (the one going from them to the Gambler) via the randomized magic drawing better dominos for the opponent, and the opponent's chosen racehorse winning. They CANNOT use these attacks without thinking of 'Conditions' for both winning and losing. Note that due to the nature of their magic, they cannot use instant death as a loss condition or a win condition, and any buff conditions chosen for positive results are temporary. The cards, dice, and roulette wheel do not have a 'win' condition. The cards are simply razor-edged projectiles, and if a non-winning hand is 'dealt' to the opponent, they just take damage. Upon getting any result other than double zero on the roulette wheel, the wheel just detonates, scattering the trapped opponent, the ball exploding on the person it landed on for extra damage as well. The dice detonate for any result other than snake eyes, the damage varying according to the number rolled. No more than two dice can be rolled at the same time.

The most dangerous ability of a Gambler is the ability to create a Game. They can force a localized portion of reality to become a game, with the elements of the game capable of doing direct damage to the opponent. The most common games known to be used include card games, chess, checkers, pool, mahjong, pinball, pachinko, prize claw machines, and bingo. They do this either by creating a field of battle based on the game, or by manifesting the game itself and making the opponent play. The opponents cannot escape these games and MUST play to the end without cheating. Cheating causes the magic to retaliate against the cheating opponent, damaging their bodies internally. More talented Gamblers can create other games, including board games, advanced rule card games such as Magic: the Gathering, or even arcade games. There's even a recorded instance of an especially powerful Gambler, partnering with a Scribe Pokégirl, creating a full Dungeons and Dragons session, acting as the Dungeon Master while their opponents fought through the setting they created.

A Gambler is an insanely powerful Pokégirl, on the level of a Jinn. However, they do have a severe limitation. They cannot, under any circumstances, cheat. They're incapable of it, physically and mentally. Trying to force them to do so will never work. All of their games have to be fair, and all of their games have to have Stakes, a reward for winning. It can be an object, or something as simple as escape. But the Stakes must have actual value to at least one of the involved players. In addition, creating a Game is not an effective tactic for a direct battle with many opponents, as opponents not trapped in the game can kill or knock out the Gambler, ending the game early with no consequences. Gamblers cannot cheat... without help. The presence of a Joker, a Leprechaun, a DemiMacavity, or even Macavity Prime herself allows a Gambler to overcome their mental and physical block against cheating. The coins become double-sided, the deck becomes stacked against the opponent, the double-zero disappears from the roulette, the slots never land on the triple losing tile, the dice become loaded, only crap dominos are dealt to the opponent, and the opponent's chosen horse mysteriously becomes crippled. Within the proximity of any of these breeds, the Gambler no longer is restricted by the random nature of their magic, becoming deadly in battle.

Gamblers are fairly easy to Tame. They are open to almost anything sexually, and enjoy being playful during lovemaking. If their Tamer can somehow make a game out of their Taming session, that has been known to arouse Gamblers even more. Using playing cards, poker chips, and other gambling implements in Taming also is a good way to arouse a Gambler.

Gamblers were a part of Macavity's infamous Pandemonium Force, who's only instructions from Sukebe were 'have fun' and 'make a big mess.' Because they were so human-looking, they could be used as traps, luring people into traps, and forcing them into a Game. Jokers would team up with Gamblers, allowing them to use the full force of their powerful magic attacks without the need for chance. Humanity quickly learned to separate Gamblers from their Joker partners, which quickly turned battles with Gamblers into the ultimate fair fight. Still, Gamblers were dangerous, powerful opponents. They were very useful during the Titan War, as they could force feral Titan Monsters into Games. They would be unable to complete their turns, being incapable of understanding the rules of the game, and as such take tremendous amounts of damage from the damaging elements of the game. Either that or they would try to attack the Gambler that trapped them, which counts as cheating by the rules of a Gambler's magic, damaging them badly. After the Revenge War, Gamblers would generally be found as casino employees, sometimes as bodyguards.

Gamblers are one of the rarest Threshold results. The first sign that a girl is definitely becoming a Gambler Pokégirl is their body starting to shed playing cards purely at random. Threshold subjects will then develop a convulsive need to flip a coin. Their chance magic will start to manifest next. The last phase of their transformation involves their skin gaining the shiny, theatrical appearance common to Gamblers.
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Re: Pokegirls Epsilon

Post by Feathers »

A mushroom called an angel...hmm..random, and creepy..
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Feathers wrote:A mushroom called an angel...hmm..random, and creepy..
There's actually a breed of mushroom called Destroying Angel. It's VERY poisonous.

And the creep factory was the intent. :cool:
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Re: Pokegirls Epsilon

Post by Feathers »

Now it's even more creep.y
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Just in time for Halloween.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Monsters for my Monstergirls to fight!

===============
Spoiler: show
Creature Name: Taboo
Creature Type: Devilbrung
Physical Description: Very little data exists on the physical appearance of a Taboo. Few have survived an encounter with one, and those that have are left traumatized and unwilling to talk.
Danger Level: Extreme
Notable Characteristics: One of the rarest and deadliest of the Devilbrung. 99% of encounters with a Taboo end in the death of the targeted subject/s. It starts with a random person, human or Pokégirl, being afflicted with a mark on their left hand. The creature in question is summoned by the spoken or written usage of a taboo word. What that taboo word is differs with each encounter.
With each spoken or written invocation of the taboo word, the mark grows up the arm of the targeted victim. As the mark progresses up to the victim's face, manifestations of a hideous, animal-like face will appear to the victim and those around him or her. The only way to avoid summoning a Taboo is to identify the forbidden word and not speak it or write it for a full week. Once a full seven days has passed, the mark will fade completely, signifying that the victim is safe. The more the mark progresses, the more the victim will find themselves compelled to use the forbidden word, working it into conversations somehow. (In all reported cases where the forbidden word was identified, the word in question was a simple one that no one would suspect.) If the mark spreads up to a person's face, changing the color of one of their eyes, the creature will manifest and attack the victim viciously, attempting to devour their tongue, lungs, and hands. The creature has a perception filter, and anyone else in the room with the victim that isn't a target will not notice that anything is wrong until it's too late.
This perception filter also protects them from being recognized physically after death. All of the Legendary Primes, including Babylon and Echidna, and the entity known as Baba Yaga have been targeted by Taboos, successfully fending the creatures off and killing them. However, when asked to describe what the creatures looked like, the Legendaries and Baba Yaga all expressed a sudden confused frustration, unable to remember anything about what the creature looked like except for a vague detail of what it did NOT look like. A detail that was different with all of them.

Creature Name: Snow Thrower
Creature Type: Snowbrung
Physical Description: A large, blue-skinned mammoth with a thick, quintupled-barreled trunk. It has tusks made of icicles.
Danger Level: High
Notable Characteristics: A support-type Snowbrung with elements of a heavy-armor type. The trunks spray snow and ice everywhere, creating snowy environments to aid other Snowbrung with their attacks. They're thick, powerful Snowbrung that are capable of immense damage on their own, but focus mainly on creating a snowy environment for their kin.

Creature Name: Bricklayer
Creature Type: Mountainbrung
Physical Description: A large, ape-like monster stone skin and a kiln in its chest that produces bricks. It's head is a stone carving that looks vaguely owlish, the mouth opening constantly drooling concrete.
Danger Level: Average
Notable Characteristics: Bricklayers are unusual in that they try to construct things as much as they do destroy them. The buildings they create have no discernible pattern or design to them, unfit for any kind of habitation. When someone comes near their buildings, they become extremely hostile and start throwing bricks and globs of concrete.

Creature Name: Flappy Bird
Creature Type: Stormbrung
Physical Description: A small bird with a MASSIVE wingspan at least three times its size. Usually a bright yellow color, with cartoonish, almost adorable white eyes.
Danger Level: High
Notable Characteristics: The name is a joke. The creature itself is not. It's known to appear in cities, using its massive wingspan to create tremendous gusts of wind with every flap. The wings are immune to almost all forms of damage, but the bird itself is not.

Creature Name: Lavapult
Creature Type: Firebrung
Physical Description: A large, elephant-sized creature with six long, thick legs ending in clawed feet, eyes on tentacles, and a long truck with a scooplike nose at the end. The middle of the creature's body is sunken in, like a vat, and there is a large opening on its body aiming into its 'vat.'
Danger Level: Average
Notable Characteristics: Lavapults tend to like high areas. They will seek out the highest spot they can get to, using their clawed feet to climb up to any surface, sticking even on ice and slick surfaces. They will then produce balls of lava from the opening on its rear, using its scoop nose to toss the hardened balls of lava at random targets. They tend to panic when confronted directly, lashing out with their nose, preferring either solitude or the presence of their fellow Lavapults.

Creature Name: Doomshroom
Creature Type: Lifebrung
Physical Description: A man-sized gray mushroom with a demonic-looking face on it, legs ending in clawed feet, and arms ending in cannons.
Danger Level: Extreme
Notable Characteristics: Doomshrooms are among the most dangerous type of Lifebrung. They are a lethal infantry-type that are usually sent either in singles or in twos or threes. The cannons on their arms spray a flesh-eating fluffy gray fungus through the air, one that doesn't affect other monsters. They are essentially hazardous environment troopers, creating a field of deadly fungus that eats away at any organic material.
Attacking them is a risky move, as flame is the ONLY way to do so safely. Any other type of attack will cause their bodies to break apart into smaller Doomshrooms, which move faster and spray even more fungus. They split apart smaller and smaller, their size limit being three inches tall. A single Doomshroom can become an army against an unprepared opponent.

Creature Name: Reaper Cat
Creature Type: Deathbrung
Physical Description: A mechanical-looking wildcat with a long, whiplike tail ending in a scythe. The front of its torso is skull shaped, the 'head' of the Reaper Cat emerging from the mouth of the skull on its torso.
Danger Level: High
Notable Characteristics: Reaper Cats are deadly predators, behaving primarily like actual wildcats. They will stalk their prey from the shadows, waiting for the perfect moment to strike. At which point they will lunge, extending their claws and attempting to pounce their prey, bringing their weapons to bear if need be.
The trademark weapon of the Reaper Cat is their scythe-like tail, which can generate an energy blade on the edges of it to add to its cutting power. The eyes of the skull can shoot out energy projectiles, which explode for heavy damage. In addition to their teeth and claws, they are deadly opponents.
Reaper Cats are capable of hiding in places most other wildcats can't. They can retract their bodies completely into the skull that makes up their front torso, fitting into spots that they wouldn't fit into otherwise.

Creature Name: Sprite
Creature Type: Static
Physical Description: A small, glowing, winged humanoid with insect-like features.
Danger Level: Low
Notable Characteristics: It is believed that Sprites represent the children who were massacred in Novosibirsk. Their tendency to act scared around Pokégirls supports this, as it is known that the Limbec Knights spared no one in their massacre. Their childish behavior also supports this as well.
Sprites do not attack others. They mainly flit about, dancing or playing or singing nonsense songs. They do not seem disturbed by the creatures around them, their violent behavior not concerning them at all. When they encounter someone, they generally flee immediately. They are very easily frightened by outsiders, and will tattle to the first monster they encounter, causing them to attack the one who scared them. It's generally better to avoid them when you see a cloud of Sprites playing nearby, especially if there are other monsters as well. Sprites will have them on you in seconds.

Creature Name: The Sick Man
Creature Type: Static
Physical Description: A tall, human-like monster with a massive amount of festering, weeping boils and tumors all over his body. He is heavily muscled, although occasionally those muscles burst from the tumors.
Danger Level: Extreme
Notable Characteristics: The Sick Man is a one-of-a-kind monster that exists in the Novosibirsk Silent Zone, wandering around the local hospital. It's believed that the Sick Man is a patient of the hospital, a soldier, who was there for a cancer treatment. Very ill from his cancer, he still chose to engage the insane Madame Yggdrasil in combat to try and hold her off while doctors. He was beaten badly, but by all accounts he succeeded in holding off the Madame long enough for the doctors to get the patients in the ward to safety. Security cameras recorded how he died, the mad Treant injecting him with every disease and drug stored in the hospital to give him an agonizing death.
The Sick Man, now a walking, hulking mass of tumors, in constant pain, stalks the hallways of the hospital, moving from floor to floor with no real purpose or intent. He looks freakish enough in the normal world, but once the air raid siren goes off, his body also starts developing sickening boils which swell and burst constantly, spewing liquid that can cause Disease. In this state the Sick Man also becomes more aggressive, attacking anything that it finds in its hospital.
The Sick Man is dangerous enough to engage on his own. During the period of corruption following an air raid siren, he's even more dangerous to fight. If you have to engage him at all, fight him at range, striking him with any ranged attack you have. He cannot truly be destroyed, but he can be temporarily knocked out, giving you a chance to get anything you need and get out of there before he returns. Even in a normal version of the world, he is dangerous.

Creature Name: Vicious Pundit
Creature Type: Yaga
Physical Description: Usually appears as a well-dressed human, male or female, in some form of broadcasted media, either a TV screen, a computer, or even a radio. If on a visual medium, they will appear in a studio of some kind, usually modeled after a fake news show. They will behave in a manner similar to an ultra-conservative media newscaster, making snide commentary on their fake reports. Their real body, which exists in cyberspace, is a giant, floating head made up of news broadcast screens, all showing something different, the 'hair' of their head, also made up of broadcast screens, extending up into the sky and vanishing. The vague image of their human form's shoulders can be seen.
Danger Level: High
Notable Characteristics: Vicious Pundits first appeared a few months before the Yaga type of Titan Monster was even classified. They disguised themselves as human newscasters, using their broadcasts to lead Tamer units into traps lain by Titan Monsters. They did nothing to correct this incorrect view, those questioned about it finding it funny.
For over a year, it was believed that Vicious Pundits were humans (they give themselves a human name, usually a reference to some form of popular media) who worked with the Children of Typhonna. It was discovered that they were Titan Monsters when a Video Girl surfing through cyberspace encountered one. To the people watching the broadcast, it seemed as if the Video Girl had stepped into the studio, the Vicious Pundit admitting in a mocking tone what it was. At which point the two fought. The Video Girl won, killing the Vicious Pundit, but just barely, nearly dying from her injuries. On the Vicious Pundit's viewscreen shown to others, this was represented by the Pundit's human form collapsing, showing the signs of their injuries on its human body, in their studio. The broadcast would go to a 'technical difficulties' screen and then vanish. This began studies of the nature of cyberspace itself.
Vicious Pundits are cruel creatures who openly mock people when discovered. Even when fighting someone in their cyberspace form, they can mock them with broadcast screens. When their real bodies are fought, they attack with walls of light, electrical attacks, and streams of pure data energy. Their 'battleground' usually has something that can be used to disrupt their bodies, temporarily making them vulnerable to attack. The 'battleground' their real body is fought on is a part of them as well, so they cannot simply dismiss those weaknesses, as they are part of its body.
=======================
A new dangerous artifact... So spoopy!
=======================
Spoiler: show
Item: Master Ball
Type: Technological – Hypnotic/Transformative
Last Known Location: Various leagues around the world.
Details: A Transit Sphere with a very steampunk appearance. They are capable of capturing anything inside of it, their capture rate 100% perfect. There are no limits to what the Master Ball can contain. Pokégirls, Legendary Pokégirls, Titan Monsters, other humans, even objects. It's only limit is that it can only contain one item at a time.
Master Balls have varying effects depending on what was captured in it. The universal effect is that the subject trapped inside is completely brainwashed, made totally loyal to the thrower of the ball. For Pokégirls and Legendaries, that's the only effect, the brainwashing. For Titan Monsters, in addition to the brainwashing, they are turned into a Pokégirl version of themselves. (Example: A Dynacat Titan Monster will be turned into a Dynacat Pokégirl.) For humans, they are turned into a randomized Pokégirl in addition to the brainwashing. Objects are turned into a female, Pokégirl-esque creature (if they have a Pokégirl equivalent matching what they are, they will be turned into that, such as a tree being turned into a Treant), brainwashed and granted sapience. Upon gaining their freedom from the Master Ball, object girls will need a great deal of therapy and care to be introduced to society.
In addition to the brainwashing effects it produces on the victims it captures, it also has a hypnotic effect on the one using the ball. Touching an unoccupied Master Ball will compel the one holding it to use it, although they will have enough autonomy to decide what they want to use the ball on. They will also be imprinted with the full design of the Master Ball, gaining total knowledge of how to make more. They will be compelled to make more and add to their harem using Master Balls. So far, the compulsion to make and use Master Balls has yet to be broken by any advanced psychics.
A hefty reward has been offered for the capture of the one responsible for creating the original Master Balls.
Handling Notes: Do NOT come into direct contact with the ball unless it's to break it. Wrap it in a cloth, or hold it with tongs or something else, and contact the nearest Lockdown facility. If you encounter someone with a harem of enslaved Master Ball victims in their possession, BREAK all of the Tamer's Master Balls, being sure to kill all transformed Titan Monsters first, as they will rage upon regaining their freedom.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

The Concepts

The Concepts are a group of twenty six sapient magical manifestations of an element of reality itself, accidentally summoned by a mage in the year 399 AS who wished to wished to understand the nature of the universe. Unfortunately for him, the gods he chose to seek favor from were Loki and Eshu, both of them trickster gods. These ancient Concepts were awakened, taking the form of beautiful women of generous proportions due to the nature of the world. The magics the two gave him reached into the nature of the universe itself, touching into ancient Concepts of the universe itself, and giving them form, sentience, and sapience. They forgave the mortal who summoned them, too fascinated by their new existence, and gave themselves names. The names have no special meaning beyond the fact that they sound pleasing to the ears of the one who chose them.

These entities, being elements of the universe, are older than the gods themselves. Unused to being aware, they chose to give aid to mortals, allowing them to 'summon' not-as-powerful Avatars of them in exchange for helping them adapt to sapience and sentience. They retain all the knowledge their avatars learn, feel everything they experience, and are always hungry for more. The Summoner Job Class was invented for those that specialize in working with the Concepts.

Keep in mind that the Concepts are still adjusting to having minds, even after all this time, so dealing with them is tricky. There's a chance that they will get offended or confused, causing them to lash out violently. It is also good to keep in mind that all of them, including Opula, do not think as mortals do. They are aware of what they represent, but think about it in a different way than mortals, or even gods, and may not act in a way that one might expect. Be prepared to deal with their odd way of thinking and their 'unique' personalities when dealing with them. Above all else, be respectful. They are, as a whole, teleport-capable and flight-capable, and can find you anywhere. Treat each Avatar as if you were speaking to the Concept themselves. Because in a way, you are.

Also, invest in stamina potions, as they are, as a whole, greatly fascinated by sex in all its forms. Treat them as a high-libido Pokégirl. The 'Avatars,' who share their sensations with their original selves, will cooperate with their summoner's harem, and not seek to usurp authority. Although it is highly likely that they will be unintentionally condescending. It will take an avatar a while to break this habit.

Destroying an Avatar of a Concept in battle doesn't hurt them, it simply returns them to the Concept's body, the Concept themselves unkillable by any means. In recent years, despite the fact that they are simply extensions of the mind and body of a Concept, the Concepts have begun to think of their avatars as their daughters.

The Ritual of Acceptance

There originally was going to be no Ritual needed for a Summoner to gain an Avatar of a Concept. But Wymok discovered theater and ended up selling her fellow Concepts on the idea of a Ritual to add drama to the whole process. By the time Summoning magic had been fully developed, the Concepts had developed their Ritual, each one individually building a Temple to house themselves in. In all cases, the Ritual requires steps. The Presenting of an Offering. The Seduction. The Sacred Feast. The Entertainment. And The Mating. If all these steps are met to the Concept's satisfaction, they will become pregnant and give birth to an Avatar of themselves, one which the Summoner may call upon at their will. The steps are open to interpretation, as the Concepts are willing to accept various different results, so long as it meets their criteria. A homemade Offering, for example, is not out of the question, but it must be GOOD.

To this day, scholars are ashamed to admit that it took them over 50 years to figure out that the 'Rituals of Acceptance' were just the Concepts wanting to go on a date and hamming it up for their own amusement.


Name: Alok, the Concept of Fire
Description: Ten feet tall, with a voice that sounds female, but also brings to mind the sound of a crackling flame. Her eyes are glowing, shifting balls of lava, and her hair looks like flowing lava as well. Her skin is a dark red, and her body is muscular and large-breasted. When she does wear something, it's usually a simple loincloth around her waist and a wrap around her breasts.
Personality: Alok is every energetic. She is very excitable, and loves thrilling things. She has little patience for slow-paced anything, and does everything with a passion that matches the element she was born from. She's also a glutton, and loves to eat. She knows that she's a fairly basic person, and doesn't really care. She knows who she is, and is happy about that. She has fiery temper, and while she loves her sister Eruna, she is more than a little afraid of her. Falda annoys her greatly, despite her sisterly affection for the goofy Concept of Wind.
Abilities: Alok has complete mastery over flame and all its aspects. She can project flame, emit intense heat or absorb all heat in an area, turn rock into magma, and so forth. In addition, she can control what flame does. She can make flames that heal, make flames that burn even in water, can make it so that flames make people stronger instead of burning them. She can make things that normally aren't flammable flammable.
Ritual Requirements: For the Offering, she requires something that can embody fire in some way. Not actual fire, just something that represents it in a meaningful form. For the Seduction, she requires you to show that you have a will of fire. For the Entertainment, she requires an activity that can inspire a fiery passion in her.

Name: Bhan, the Concept of Lightning
Description: Ten feet tall with a voice that echoes like a thunderclap when she speaks. She has a slender, athletic figure with average breasts, electric blue skin, and glowing white eyes. Her hair resembles crackling lightning bolts. She tends to favor form-fitting clothing, usually in a shade of blue or white.
Personality: Bhan is very fierce and straightforward. She's an energetic woman, very bright and upbeat. She also tends to be impatient at times, preferring to get straight to the point and not bother with details. This has worked against her in the past. She loves excitement, and tends to get bored very easily. Doing things slowly aggravates her tremendously. She doesn't get along with Eruna at all, despite the fact that Eruna is fond of her.
Abilities: Bhan has complete mastery over electricity and all its aspects. She can project and absorb electricity, control magnetism, recharge technology, anything related to electricity. She can also change the fundamental nature of how electricity works, giving it a variety of effects and powers.
Ritual Requirements: For the Offering, she requires something that will maintain her attention any time she sees it. For the Seduction, she requires that you show a willingness to get straight to the point. For the Entertainment, she requires something exciting.

Name: Crisan, the Concept of Earth
Description: Eleven feet tall, with a thick, stocky build. Very muscular, with a large chest and solid abs. She has dark brown skin, eyes made of diamond crystal, and hair that looks like flowing mud. Her voice is deep for a woman, reminding anyone who hears it of an avalanche. She generally favors simple clothing in earth tones.
Personality: Crisan is a generally quiet individual. She doesn't speak unless she feels she has to, although when she does speak, it's straightforward and to the point. She's very calm, and very slow to anger. The strongest negative emotion she's been known to show is disappointment. She's also very philosophical about the Earth, and tends to get terse with those that pollute the soil. She is also supernaturally determined, and rarely ever gives up.
Abilities: Crisan has complete mastery over the earth and all related elements within the earth. She can create earthquakes, manipulate dirt, mud, stone, concrete, and sand, sending waves of it to overwhelm her opponents. She can purify the soil around her, repair stone and concrete with a touch, and change the nature of the earth around her, giving dirt and stone various special abilities. For example, she can make it so that her allies gain additional strength and muscle mass from standing barefoot on dirt. She can create structures and constructs of earth and crystal at will, animating them to attack.
Ritual Requirements: For the Offering, she requires a gift that shows your respect for the earth. For the Seduction, she requires you to be willing to rut with her deep underground and in close quarters, with the earth all around you. For the Entertainment, she generally favors something with a foundation as solid as the earth.

Name: Denan, the Concept of Flora
Description: A ten foot tall, green-skinned woman with a lush, curvaceous figure. She has wide hips, an ample posterior, and immense breasts with thick, dark green nipples. Her hair is long, longer than her whole body, resembling clustered vines more than strands of hair, leaves and flowers growing out of it. Her hair tends to obscure her eyes, which have a flower design for their irises. Her voice is sweet and lilting, and she always smells of fresh fruit and flowers. Her usual 'clothing' tends to be made of plant life she's grown for the purpose.
Personality: Denan has a one-track mind, plain and simple. She tends to bring every conversation back to plants in some way, usually with a reference to flowers or trees. She forgets what she's doing in the middle of another activity when she feels that a place could use sprucing up with some plant life. She's not malicious in any way, she just is very focused on her work. Toxin-types make Denan nervous, as their poisons can affect her plants, although she doesn't hate them. She's just wary. She sometimes damage man-made structures with her plants, although she doesn't mean to and will offer to make a plant-based equivalent as compensation. She doesn't mind her plants being eaten, and has a deep friendship with her counterpart Keyu.
Abilities: Denan has absolute mastery over all plant life and all elements related to plants. She can generate seeds, accelerate the growth of plants, reverse the growth of plants, and even manipulate plants to do as she wishes, such as form floating platforms with falling leaves. She is single-handedly responsible for the revival of several extinct breeds of plants, although she doesn't bother with plants that became extinct due to natural selection. She can communicate with plants, learning what they have 'seen' recently. She generates flowers and grass with her footsteps, and her very presence revitalizes plant life in the local area. She can create plants that can give a variety of effects to those that consume them, and plants that have various forms of unique powers. She can even make fully sapient plants.
Ritual Requirements: For the Offering, she requires a gift of beautifully tended and raised flowers, that you have to have raised yourself. For the Seduction, she will provide several plants. If you can use them creatively and in arousing ways, she'll be satisfied. For the Entertainment, you have to be willing to tend one of her gardens with her.

Name: Eruna, the Concept of Water
Description: A twelve-foot tall, densely muscled woman with deep, dark, blue-skin and long, dark hair that looks like ocean waves. Her eyes are the color of seafoam, and her breasts are the size of her head, tipped with dark blue nipples. Her skin always feels damp, and if you look at her body long enough, you might see the illusion of sea life underneath her skin. Her voice is deep and flowing like water, and she smells lightly of ocean water. When she does wear something, it's usually just a simple two-piece swimsuit, usually a dark blue color.
Personality: Eruna is a fairly easygoing woman. She flows from day to day with all the ease of a stream. Challenges are simply rocks in the river to be flowed around. She never loses her cool, even in intense situations. She is always calm, always patient, capable of waiting for ages if need be. When she does show a strong reaction, she's fierce as a tidal wave. But because she is always so calm, always 'going with the flow,' intensity is a very rare thing to see from her. She detests people who pollute the water, although she is forgiving if it's done by a Toxin-element Pokégirl, as that's simply what they are. She is also very motherly, believing all life to be her children, that all life comes from 'the womb of water.'
Abilities: Eruna has complete mastery over water, ice, and all their aspects. She can generate it and control it in unlimited amounts, shaping it to her will. She can appear from any body of liquid, including one notable incident where an avatar of her's came out of a glass of water to attack someone trying to kill her summoner. She can absorb the moisture in a person's body, or increase the moisture in it. She can create non-sentient creatures of ice to fight for her. She can purify water or increase the amount of organisms in it. She can give anything that can't already survive underwater the ability to breath underwater and survive intense ocean pressure. She can also change how water works, making it so that water can heal, or that water can dehydrate, and various other effects.
Ritual Requirements: For the Offering, Eruna requires something related to the sea. For the Seduction, you must be willing to meet with her near water. For the Entertainment, you have to be willing to go deep sea diving with her.

Name: Falda, the Concept of Wind
Description: Falda is a short woman, 5 feet tall in height. Her hair is long and silky, going down to her ankles and grayish white in coloring. It's usually flowing around her as if blown by an unseen wind at all times. She's slim, relatively small chested in comparison to her sisters, but has curvaceous hips abd and an impressive rump. Her thighs are the thickest part of her body. Her skin is a tannish gray, her eye sockets empty save for a small whirlwind in each. There is always a visible swirl of wind around her feet.
Personality: Falda... is a ditz. She's kind, well-meaning, cheerful, and excitable. She also has the attention span of a two-year old, and gets distracted easily. She's very flexible, capable of adapting to almost any situation, and is very capable of coming up with ways to flow around a problem. One of the only things capable of making her angry is air pollution, and even when in a fury she's oddly adorable. There's no obstacle that can't find a way around. Except her own flaky nature. Her mind tends to go off on tangents easily, and when she gets agitated, her thoughts start going in circles.
Abilities: Falda has complete master over the wind. She can generate it and control it in unlimited amounts, making it blow in any direction she chooses. She can even control the air in a person's lungs. She can fill them with more air, either inflating them like a Balloon Pokégirl can, or bursting them. She can also yank the air out of a person's lungs, suffocating them instantly. She can also control what air does, making the wind capable of healing, lifting someone to fly, or slashing someone like a blade.
Ritual Requirements: For the Offering, Falda requires something that reminds her of the wind. For the Seduction, you have to be capable of holding her attention for more than a minute. (If you have it for a minute, you have her full attention.) For the Entertainment, you have to be willing to go flying with her.

Name: Grenik, the Concept of Knowledge
Description: A tall woman, seven feet in height. Her long, black and white hair is kept tied up in a tight bun, and she wears glasses (although she doesn't need them. She just likes that they make her look smart). Her eyes are a constantly flowing stream of words over black orbs, and her skin is parchment white, with words in every language in the universe constantly flowing across her body. She's buxom, her breasts larger than her head, and she has a slight chub to her belly. She has a slim butt, and is mildly envious of more her more booty-gifted sisters. She usually wears what can be described as a 'sexy librarian' outfit, with lots of cleavage exposed, and is usually seen hugging a large dictionary. Her voice is always accompanied by the undertone of a pencil writing on paper.
Personality: Grenik knows everything. She knows everything that was, everything that is, everything that will be. And she hates it. Of all the Concepts, she and Xenri are the only ones who wish that they weren't sapient. Neither are suicidal, although each one has a constantly troubled, sad expression on her face. Grenik lives with the constant struggle of knowing that she could help by sharing her knowledge, but also knowing that sharing her knowledge with some people could be dangerous. She constantly struggles with what to do with her knowledge, and can frequently become bogged down by indecision. She adores teaching people, showing them how to gain knowledge and skills, which brightens her otherwise constantly dark mood tremendous. Her rage when someone tries to suppress knowledge, punish people for learning, or make education difficult to obtain is terrifying, to the point where only Xenri, Ymal and Zu are capable of stopping her when she's in a rage. The most obvious sign of her rage is the word 'Hate' in several languages appearing everywhere. When Grenik feels ashamed, she will refuse to speak out loud, communicating only through the words that appear on her breasts.
While she knows that the Lockdown Foundation is necessary, she also knows that Panak and Wymok will never stop fighting them. She values the friendship the two have shown her, and plays along with their games, although she usually does so to stop them if they are about to go too far, removing the knowledge from their heads of her interference.
Also, while she loves Raewa as a sister, Raewa scares her tremendously. Grenik knows everything that is, everything that will be. Raewa knows everything that might be, knowledge that no mortal knows. The idea of not knowing terrifies her.
Abilities: Grenik is the master of all knowledge. She knows what you're going to do before you do it. She knows what you did last summer. She's aware of everything, including the nature of the universe, and once described herself as 'the most fourth wall aware character in fiction.' (No one knows what this means and she refuses to elaborate.) She can give people knowledge they need, whether how to attack someone, how to escape, or how to heal someone. She can TAKE AWAY knowledge, leaving an opponent helpless. She can generate energy blasts made of pure information, make giant words manifest, and change the nature of something just by writing someone on it, changing the knowledge. (For example, if attacked by a human martial artist, by making the words 'fat' and 'out of shape' appear on the human they will suddenly become fat. After all, they've always been a big fat slob. Everyone knows that). She can also overload someone with knowledge. A renegade female Tamer from the Hammer and Sickle League once tried to kidnap her, wanting to know 'everything.' In the only moment of sadism Grenik's ever shown, she granted the woman's wish. Her head exploded from information overload
Ritual Requirements: The Offering for Grenik is tricky. She knows beforehand what you're bringing, and surprising her is impossible. Consulting Panak, Wymok, or Jikana for knowledge of what she likes is a good way of learning what to give her. For the Seduction, you have to be willing to learn how to cast a spell that temporarily suppresses Grenik's infinite knowledge. (She will remove knowledge of the spell from your mind once her knowledge returns.) Knowing what her lover will do ruins it for her. For the Entertainment, you have to teach her something while she's in her 'normalized' state. She loves to learn as much as she loves to teach, but the only way she CAN learn is by not knowing everything.

Name: Hanak, the Concept of Light
Description: Hanak is a colorful creature. Ten feet tall, slightly plump, and curvaceous, every part of her body plush and bouncy. Her eyes glow in constantly shifting colors, and her skin and long hair are constantly shifting colors as well. Her voice is bright and sparkling, and her body glows gently in a shining rainbow of colors, usually something complimentary to whatever color her skin and hair are at the moment. She usually just wears a comfortable pair of shorts and a tank top that's so loose it does little to hide her nipples when she's bouncing around.
Personality: Hanak is as bright as colorful as her skin. She's constantly cheerful, always friendly, even to people that are openly annoyed with her, and bounces everywhere. She doesn't walk so much as skip, which makes her assets bounce pleasantly. She doesn't mind. She likes it when people look at her to admire her body. She's always optimistic, and refuses to be negative in any way. (Thankfully, she has enough sense to know when her constant positivity will make a situation worse.) She's also a chronic hugger, and will hug everything and everyone. Despite how opposite in nature her sister Itura is from her, she never hates her presence and loves her dearly.
Abilities: Hanak is capable of creating and manipulating light in all its form. She can fire lasers in any color of the spectrum, including ultraviolet and infrared. She's immune to being blinded. She can create holograms, both intangible illusions and fully interactive hardlight constructs, and radiate pure light, all in any color. She can make people immune to being blinded by light, and even change how light effects them, creating healing or damaging effects depending on the situational need.
Ritual Requirements: For the Offering, Hanak likes things that are bright and cheerful. For the Seduction, you have to show that you are bright and cheerful yourself. For the Entertainment, she'll want to be taken somewhere 'fun' and 'exciting.' By HER definition of the words.

Name: Itura, the Concept of Darkness
Description: Itura is as dark as the concept she embodies. She has midnight black skin and long black hair that absorbs light, her blind eyes dark masses as well. Even the inside of her mouth is black. Only her teeth are white, which can create disturbing effects when she smiles. She is fairly curvy, with an impressively-sized bust and rump. She usually only wears a dark black cloak and hood, her voice low and deep for a woman. A swirl of shadows appears around her feet whenever she walks.
Personality: Itura is a generally quiet woman, and is rarely ever cheerful, sounding sad a great deal of the time. She tends to be rather negative, although she knows how obnoxious that can be so she rarely if ever talks. She prefers privacy, and generally keeps to herself. She tries to be as unobtrusive as possible, blending in with the shadows that she generates herself. She sees the bad side of things more often than not, but she also never gives up. She likes to help those burdened by their emotional darkness to accept it and deal with it, coming to terms with themselves in ways that allow them to grow from the experience. Despite how opposite in nature her sister Hanak is from her, she never hates her presence and loves her dearly.
Abilities: Itura is the mistress of darkness, capable of manipulating and creating darkness in a great many ways. She can teleport between shadows, absorb all light from an area to create absolute darkness. She has tremendous hearing, a strong sense of touch, and a great sense of smell to compensate for her blindness. She can create a 'dark matter' that can be used similar to Hanak's hardlight constructs, and manipulate shadows to attack others or control the object the shadow is attached to. She can also make it so that the darkness affects people in different ways, including healing or devouring people with shadows.
Ritual Requirements: For the Offering, Itura, surprisingly, likes funny things. For the Seduction, you will have to be willing to be temporarily blinded and show her intimacy in that way. For the Entertainment, she'll want to be shown something peaceful and yet dark.

Name: Jikana, the Concept of Food
Description: A seven-foot tall BBW. Her body is soft and cuddly in appearance, her breasts twice the size of her head, her big gut hanging down over her waist in a heavy apron. Her ass is wide enough to engulf half a couch, and her arms and legs are thick and heavy, her thighs rubbing together as she walks. Her neck is gone, replaced by a double-chin, and her cheeks are chubby. Her voice bright and friendly, and her eyes look to be made of sugar cookies. Her skin is the color of gingerbread, and her hair looks like a frosted cinnamon roll extending down over her shoulders, shades of brown with a dollop of white on top. Her lips look like white chocolate, and her nipples are the color of dark chocolate. She generally only wears a chef's apron, usually with a cute picture or saying on the front, and a toque blanche. It should be noted that she smells like a bakery, sweet and pleasant. Those that hear her say she has an accent like their favorite famous chef, and some of their speaking patterns as well.
Personality: Jikana is the overall friendliest of the concepts. She's quite fond of humanity and Pokegirl-kind, and has so far proven to be the least likely to hurt someone due to conflicts of beliefs. She has a gentle, loving nature, loves giving hugs and being given hugs... and most of all she loves to cook. The only thing that really gets her angry is wasting food. Even the attack constructs she creates are meant to be eaten. Other than that, she has a very motherly, affectionate air about her, and has the easiest time understanding human/Pokégirl nature.
Abilities: Jikana is the world's greatest chef, bar none. Her mastery over food in all its myriad ways and forms cannot and will never be matched by any mortal. She can make food with a variety of different effects, including granting special powers, healing, almost anything you can imagine. She can make food constructs out of dishes that are capable of fighting for her, similar to the Chef breed of Pokégirl. She can make Chef Pokégirls stronger and more talented just by being near them, and she is capable of giving them a permanent boost in power and ability. She can also make ANYTHING into an edible treat, including non-food items.
Ritual Requirements: Jikana's fairly easy to please. For the Offering, she requires you to cook something for her that you think is tasty. For the Seduction, she requires you to engage in a little foodplay. For the Entertainment, you have to be willing to cook with her.

Name: Keyu, the Concept of Fauna
Description: A ten foot tall woman with dusky green and brown hair, looking more like a wild mane than long hair. Her skin is dusky brown, and she is ample-chested. Her eyes are golden with slitted pupils, and her front teeth are a row of fangs. She is muscular, her body toned like a professional athlete. Her voice has a constant growl to it when she speaks, which is rarely. She prefers to talk in animal sounds, and can imitate every animal voice in the known universe. She usually wears nothing more than a loincloth and a wrap around her breasts.
Personality: If Keyu were to have a theme song, it would be 'Wild at Heart' by Glorianna. She's wild, more than a little crazy, and as ridiculously impulsive. (Macavity Prime adores her.) She's a hopeless romantic, although she tends to prefer wild, impulsive romances rather than softly developed once. She'll try anything once, and tends to be easily tricked. Her behavior is mostly animalistic, and she likes to sniff people, claiming “Words lie. Smells never do.” Dishonesty repulses her, and she hates those who abuse animals. “Animals give love freely. Returning it costs nothing,” she claims. She tends to like animals more than people, Keyu feeling that they are more 'honest,' and it takes her a while to trust a human coming to her for the Ritual. She recognizes that humans and Pokégirls need to eat animals for food, however she utterly HATES wasteful sport hunting. Several attempts to revive it after she started reviving so-called 'big game' animals ended with Keyu hunting the hunter down and taking them as a trophy. The bodies of sport hunters she's eliminated are on display in her temple, preserved for all time.
It should be noted, however, that she doesn't object to sport hunting T-Monsters. In her own words (in a rare full paragraph), Keyu has stated, “The children of Typhonna and her siblings, reborn through Echidna Prime, are unnatural. Baba Yaga is wrong to let Echidna Prime give birth to them. In addition, those things are fucking dangerous. If hunters wish to risk their lives catching them instead of my beasts, that's perfectly fine with me.”
Abilities: Keyu is the mistress of all animals, an expert in breeding and raising them. She can give birth to any breed of animal, and is single-handedly responsible for the resurrection of several extinct breeds, teaming up with Denan to make sure their habitats were in good order. She can make any animal, even a gerbil, powerful enough to fight a Devilbrung Titan Monster. She can also boost the abilities of animal-breed Pokégirls to absurd levels. She can survive in any natural environment, from the depths of the sea to the sky. She can manifest wings for flight and a Mermaid's tail for swimming. She is also a master huntress herself, skilled with both spear and bow.
Ritual Requirements: For the Offering, she requires you to bring her a new pet. Anything will do, from an adorable puppy, to something exotic, to a goldfish you got from a carnival. For the Seduction, you must be willing to be nude among animals, trusting them as she does. For the Entertainment, you have to be willing to go observing animals with her.

Name: Lovo, the Concept of Love
Description: Lovo is a eleven-foot tall woman with smooth, chocolate-colored skin. She's extremely curvaceous, thick-bodied stopping just short of being plump, with an ample rear and heavy breasts, the third-largest of all her sisters. Her hair is long and flowing, red with white highlights. She usually keeps it bound in a ponytail. Her eyes have pink, heart shaped irises, and her dark pink nipples are heart-shaped as well. Her voice is breathy and soft, making everyone who hears aroused, even if they aren't into women. She usually wears pink lace panties and bra, and a lacy, see-through nightie. She is also blind.
Personality: Lovo loves everybody. She loves everything. Her heart is filled with so much adoration for everything that is, that it is impossible for her to fathom even the idea of hating someone. She is gentle and caring, and will always try to share her love and affection with everyone around her. She becomes confused by the term 'dislike,' and cannot seem to grasp what it means. She gets scared if she encounters strong hatred, leaving her unsure of what to do and how to react. A study of her personality has shown that it is impossible for her to get angry. She becomes stressed in the presence of negative emotions, requiring Hanak, Itura, or Malia to comfort her. Lovo especially loves Malia, as her sister Concept is always willing to help her with the burden of dealing with that which she doesn't understand.
A disturbing thing about Lovo was discovered after an interview with Malia. Lovo does indeed love everyone and everything... however Lovo apparently doesn't love herself. Lovo is aware of the deficiencies in her personality and way of thinking, and considers herself to be the weakest of her siblings. Because of this, Malia can generally be found alongside Lovo the Concept of Love is not among her followers, giving her support. It is theorized by some that Lovo's transformation from universal force to sapient being was flawed in some way, leading to her confusion over hatred.
Recently, it was discovered that she DOES have the capacity for anger and hatred. A Tamer attempting to win her aid brought her a couple books as gifts, the first Twilight book and 50 Shades of Grey. It took Malia, Salis, and Umuk working together to stop her resultant enraged rampage after she read the books. She has no memory of what she did in that state, only that she felt extremely nauseous. It is now illegal to bring Lovo anything of a type similar to the works of Stephanie Meyers or E.L. James.
Abilities: Lovo is the mistress of the emotion of love. She 'sees' by sensing how much love is in a person's heart, the radiance of that love acting like echolocation. (She has the love her sisters share for each other as 'a bright sunny day.') She can make love an empowering force, making a pair of lovers superhumanly strong because of their love, turn love into obsession, and make people fall in love with unusual things. She can enhance friendships to the point where allies can fall into perfect synchronicity with each other, allowing for powerful team-up attacks. And oddly, friendships and romances enhanced by Lovo to their strongest level allow the people involved in those friendships/romances to shoot absurdly powerful rainbow-colored laser attacks. Usually after performing an uninterruptible speech about the virtues of friendship and/or love. To this day no one is able to figure out how emotion = lasers.
She can also decrease the amount of love/friendship someone feels for someone. This can be used to free someone from being in love with soneone that hurts them. However, because of her personality issues, it is difficult for her to do so without someone aiding her.
She is also EXTREMELY proficient in sex. To the point where she can bend goddesses and gods of love to her will. She is a master of all sexual forms and techniques, can indulge any particular fetish... if it's related to what two lovers can do in the bedroom, even tangentially, then she's an absolute master of it.
Ritual Requirements: For the Offering, she requires you to bring her something love-related. For the Seduction... well, she doesn't need anything. She's seduced simply by the fact that you are there for her. For the Entertainment, she requires something romantic. (Ironically, she finds most romantic movies severely unpleasant. And books/movies that romanticized abusive relationships absolutely enrage her.)

Name: Malia, the Concept of Hate
Description: Malia is a short woman by Concept standards, a mere seven feet tall. Her skin is pale white, with strange, constantly shifting black markings that occasionally change into familiar symbols. She is moderately busty, with head-sized breasts, and has a curvaceous rump. Her eyes glow a bright, bloody red. She is bald, and she is very muscular in appearance, almost like a female body builder. She usually wears black sweatpants and a black tank top, usually with a black hooded sweatshirt. She usually keeps the hood up, masking the upper part of her face, and the sweater unzipped. Her voice has been described as harsh and grinding, although she oddly has a lovely singing voice.
Personality: Despite what one may think, Malia actually doesn't hate very much at all. She hates those who harm her sisters, and she hates those who try to justify their hate. “Hate is emptiness, hollow and void. If you hate, then simply hate. Don't try to dress it up like it was a cake,” she said one time. Otherwise, she is a very calm, borderline emotionless person. She loves her sisters, however she rarely expresses is openly beyond helping then when asked or defying them when they do something that would hurt them. Normally, she most emotion she shows is a frustrated sigh occasionally. She also greatly values her sisters, and will come to their aid when called. Or she will actively stop them from doing something that will hurt them. She is frequently seen with Lovo, comforting her counterpart.
Manipulating the hate-filled greatly amuses her. She will pretend loyalty to groups such as the Limbec Knights and the Purification Society, toying with their emotional states, until the faction of the group self-destructs, destroying itself from within. She has also teamed up with Lovo on more than one occasion to make two members of groups that hate each other fall madly in love while not dispelling their hate for one another. Wymok is known to encourage and enable this manipulative habit, loving the 'stories' it brings. Malia is especially annoyed by Nazis, and has made it a personal goal to stamp out any who still follow that old movement.
She has been truly furious precisely once. The only survivor of the incident, Macavity Prime, cannot remember what happened. The only thing Doctors have surmised that the trauma of it was so great, she blocked it from her memory. All that is known is that Macavity seems to be very afraid on that specific day of the year for reasons she cannot explain, being very subdued and quiet. After Malia calmed down, Salis attacked Malia in a fury, unwilling to listen to reason and battling her for over a month. It is unknown what made them stop, only that Ymal had to step in to clean up the mess. None of them are willing to speak of the battle out of shame on Salis and Malia's part, respect for the wishes of the two on Ymal's part, and great fear on Salis's part. The only thing Malia will say about the incident is that Macavity was not responsible for causing it, she was just caught in the crossfire. Malia hates herself for getting angry, and has sworn to keep her emotions in check ever since.
Abilities: Malia is the mistress of the emotions of hatred and rage. She is capable of controlling their rise and ebb, capable of making someone so filled with rage that they turn into a rampaging berserker, or calming their hearts away from anger, making them more capable of seeing reason She is also capable of controlling someone's level of hatred. She can also make the emotions empowering. Malia can make it so that intense anger turns someone into a creature similar to the comic book character the Incredible Hulk, complete with a shift in skin color. The stronger the anger, the stronger the creature they turn into. In addition, she can make feelings of hatred empowering as well, giving the person control over fire or ice, depending on the nature of their hatred. She can also poison people she attacks with just a touch if she wills it.
Like Lovo, she can fire lasers, which she usually shoots out of her eyes. Also her lasers are usually dark black instead of rainbow colored, and can poison targets they hit. And as with Lovo, scientists are still trying to figure out how emotion = lasers.
Ritual Requirements: For the Offering, Malia requires something that shows you understand how toxic hatred can be. (Important Note: Do not bring her anything related to the Nazi party, especially a copy of Mein Kampf. Bad things will happen to you.) For the Seduction, you must agree to let her put you in a rage state towards her when you make love, as she greatly loves violent 'hate sex' where she is the submissive. For the Entertainment, you must sit with her in quiet silence for several hours.

Name: Neria, the Concept of Fear
Description: Neria generally has two forms she uses. Her primary form, her 'inactive' mode, appears to be a six foot tall woman with ample breasts, a plush ass, and pale, ghostly white skin. Her blank white eyes are sunken in, as if she has not slept for days, and her lips are black. Her hair is black as well, stringy and hanging over her face. She usually wears a simple white gown, flowing and loose, and is always seen carrying a brown teddy bear, hugging it protectively. The bear's eyes have been known to glow red on occasion. She tends to walk slowly, preferring to fly. Her voice is low and gentle, but has been described as unsettling.
Her secondary form, her 'active' mode, is seven feet tall with comically large breasts. Her cheeks gain red dots on them, her hair becoming rainbow colored. Whatever she is wearing transforms into a colorful clown suit, her eyes becoming wild, bloodshot spirals, her teddy bear becoming animated and gaining razor-sharp teeth and claws. Her teeth also change to razor sharp fangs, and her tongue extends to absurd length. Her voice becomes hysteric and higher-pitched, almost ear-bleedingly so.
Personality: Neria is a very shy, nervous Concept most of the time. She is very friendly, very quiet, and prefers to stay in the background and watch. She's gentle with others, is mostly warm and loving, and is something of a cuddlebug. She likes hugging people. She is a passive Concept, keeping to herself usually, not taking center stage.
However.
When exposed to fear of any kind, she starts to get excited. Once she starts getting excited, the fear around her starts scaling up, which in turn gets her excited even more, creating a self-perpetuating cycle that few have proven capable of breaking. She starts to laugh, her voice getting shriller and shriller as she starts to go into her active mode, becoming clown-like in appearance. In her active mode, she is blatantly psychotic and violent, constantly laughing and taunting her prey. It takes someone openly overcoming their fears to calm her down into her inactive state. She is always embarrassed about how she acts in her active state.
Abilities: Neria is the mistress of fear and terror. She can control fear, inflicting it and removing it. She can make an area scarier just by her presence, turning a normal building into a haunted house for example. She can cause a person's fears to manifest, creating an army of creatures to fight for her and protect her. She isn't limited to childish fears such as the dark or monsters, either. She can manifest more abstract, adult fears, such as fear of rejection or fear of eviction, or things like that. Neria's strongest ability is the ability to create 'Shadows,' evil twins of a person that embody everything about that person they are afraid of. The only way to defeat a person's Shadow is for them to accept that those negative qualities are a part of themselves, that they need to correct those qualities about themselves. Denying a Shadow, pretending they aren't a part of you, refusing to admit that what the Shadow represents is wrong, doing all of that increases the Shadow's power, making them an even more fearsome monster.
Ritual Requirements: For the Offering, she wants something cute. She likes cute. For the Seduction, she wants to see that you are brave. Be prepared to deal with her active mode. For the Entertainment, she likes to make fun of bad slasher movies.

Name: Opula, the Concept of Good and Evil
Description: Opula has the same skin tone of whomever is looking at her. Caucasians would see her as Caucasian, Asians would see her as Asian, reptilian Pokégirls would see her as having scaly skin, and so forth. Her eyes glow a bright gray and her long, flowing hair, stylized so that her bangs cover one eye, is gray as well, although she still very young and beautiful in appearance. She is eight feet tall, and has a 'heroic' build, athletic and muscular. She is very proud of her abs and her ass. Her bust is respectable, the size of her head. Depending on what she is doing at the time, she wears either a superhero costume or a supervillain costume, one that doesn't resemble any established hero or villain. She's used many different costumes since her birth. She is always smiling, although the type of smile depends on which personality she is channeling at the time. Her voice, a pleasant alto, changes depends on what personality she is channeling at the time. For her 'hero' personality, she sounds loud and boisterous, as if everything she says is a dramatic speech. For her 'villain' personality, she sounds dark and sinister, and utterly over-the-top in her 'evilness.' For her 'truth' personality, her voice has been described as quiet and unsettling.
Personality: Opula, in truth, appears to have three personalities, and all of them by human standards are absolutely insane. She is dangerous to work with, being the most openly dangerous towards humans and Pokégirls, but only because . Her mind is so off from human thinking that its difficult to manage her at times. Most seeking her wait until they have experience from dealing with her sisters first. ALL of Opula's personalities seem to hate people pretending that an evil cause is good and a good cause is evil. She values honesty tremendously. Attempting to justify an evil cause as good or a good cause as evil is a good way to induce her intimidating 'Truth' personality.
Her heroic personality is a stereotypical superhero, speaking in dramatic speeches and referring to her allies as 'honored citizens.' She tends to declare things rather than speak, and does a lot of dramatic, heroic posing as she talks. In this personality, she is more of a defender than an attacker, willing to protect others and valuing her teammates rather than victory. This means she will openly sabotage a mission if it means protecting her summoner and his harem.
Her villainous personality is a stereotypical supervillain, speaking in a sinister, condescending tone to others, referring to her allies as 'minions' and her enemies as 'peons' or 'low scum.' She follows a lot of villainous cliches in her mannerisms, curling a lock of her hair in place of a mustache. She's more of an attacker in this form, and tends to not care about collateral damage in this mode. Her summoner is the only one she'll listen to in this state, and even then she'll try to 'creatively interpret' an order to her own advantage.
Her Truth personality is calmer, and nowhere near as manic as her hero or villain personas. She's very quiet, very cold in this state, and doesn't speak. When she does speak, it's to whisper something to someone. After which she takes one of her other personalities again. It's unknown what she whispers to someone in this state, as everyone Opula has whispered to has killed themselves. Mainframe Prime's database lists their cause of death as 'despair induced suicide after hearing the Truth.' The other Concepts have said that Opula is lying about something, however they are respecting her wishes to keep it a secret.
Abilities: Opula's abilities are ill-defined. In her heroic personality, she can generate force shields and wield telekinesis. She can also heal. In her villainous personality, she can generate powerful energy blasts of pure destructive energy. She can give non-fliers the power to fly in either of her primary personalities. In addition, the more confident someone is about the righteousness or villainy of their cause, the more capable of defending it they become. She has other powers, but every attempt to write about them has resulted in failure of some kind. Many times this failure is a result of Wymok's deliberate sabotage, wanting to keep it secret so that good stories can be crafted.
Ritual Requirements: Her ritual is tricky. You have to see which personality she's channeling at the time to make sure which Ritual to prepare for.
If Opula is Heroic, then the Offering must be something that shows good triumphing over evil. Comic books are an easy gift, just don't give her anything with an anti-hero in it. It will confuse and enrage her. For the Seduction, you must be cheesily romantic with her. Watch romantic comedies for education on how to act. For the Entertainment... board games. Nothing to do with the motif she's channeling, Hero Opula just really likes board games. You're allowed to flirt with her while playing and she won't object if you seduce her to cheat.
If Opula is Villainous, then the Offering must be something that is EVIL. Fortunately, EVIL is ill-defined and because she's so insane, you can frequently get away with just calling something nice you've brought her EVIL. For the Seduction, you must be predatory towards her in a sexual manner. Cruel taunts and promises of dark deeds done to her turn evil Opula on. For the Entertainment, you have to scheme with her, and make evil plans. The sillier the better. Also, practice an evil laugh, as those arouse evil Opula greatly.
If Opula is in her Truth mode, avoid her.

Name: Panak, the Concept of Music
Description: Panak is ten feet tall, slim-figured with a substantial bosom. Her skin is parchment colored, and constantly has lines of music flowing across it. Her eyes are blank with constantly shifting musical notes in them. She does not speak, she sings, her voice always in perfect tune. Her hair is long and white, trailing off into various musical notes at the end. She usually wears a full orchestra conductor's outfit, modified to show off her cleavage.
Personality: Panak dances to her own tune. Quite literally, as she does not walk or run but dances instead. Music plays around her constantly, and she is never not making music. She is happy when she is surrounded by music, and if not making her own, she is dancing to the music of others. She views the lives of others as songs that need to be sung, and will actively protect people whom she feels 'have more to their melody.' Unfortunately, she also tends to view scenarios as songs too, and like her sister Wymok, will actively prevent scenarios that fascinate her from being easily resolved. “Inspiration can come from anything. Tragedy, comedy, all melodies they can bring,” she has been quoted. She tends to become manic in battle, 'conducting' things in a way that risks damaging her allies as well as her opponents. She is oddly fond of challenges, and will always accept a musical battle. If you can make her falter and lose, she will greatly respect you. This has only happened once, during a rap battle.
It should be noted that silence absolutely terrifies Panak. Her greatest fear is having a Mute spell cast on her, to the point where just threatening her with it can reduce her to a crying, pleading wreck, and the phrase 'sound dampening' fills her with rage. In addition, rhythmless noise infuriates her greatly.
She, Grenik, and Wymok have an open rivalry with the Lockdown Foundation, as their containment method of suppressing an item's narrative to erase its threat infuriates them (in truth, Grenik just comes along to keep Wymok and Panak from going too far). However, all three refuse to outright destroy the Foundation, as they believe their songs need to be sung as well. All are aware of the irony, and it amuses them greatly.
Abilities: Panak is the mistress of music. Music plays around her just from her presence. She carries a baton with her at all times to 'conduct' the music. She doesn't need it, she just likes the symbolism. In addition, Panak is a master of all forms of musical instrument. If it makes music, she can play it. She is the world's greatest singer as well, capable of singing in any genre of music, even rap. She can generate energy projectiles and beams in the shape of musical notation, and infuse inanimate objects with the ability to dance, 'conducting' them with the music she generates. She can improve the singing ability of all those around her, as well as their ability to play musical instruments. She can also turn everything around her into a musical, causing people to break into perfectly coordinated song and dance. She can force people into her 'musicals,' warping reality around her to create the perfect state and story for her musical to occur. If you become aware that Panak is manipulating things, you can resist and try to send her musical off the rails to draw her out, inciting her rage but making her beatable, as her sense of drama will make her take on a 'final boss' sort of role.
Ritual Requirements: Firstly, you have to have music accompanying your entrance. Singing the song yourself will be best, but if you just having music playing in the background, she'll appreciate that. Without music to herald your arrival, she won't even let you in her concert hall temple. The reason this is important? The music will be your Offering. And if you sing it yourself, she'll become easier to please. For the Seduction, you must sing a duet with her. For the Entertainment... if it wasn't obvious that she likes musicals at this point, you're not paying attention. Disney movies, classic musicals... if it has a lot of songs, then she'll like it.

Name: Qelha, the Concept of Order
Description: I should warn you now that Salis has chosen to write her own entry. If you are reading this file properly and have encountered me first, I compliment you. Therefore, to counterbalance Salis and her manic idiocy, I too have chosen to write my own entry to give you a more professional grade of control-seizure. I apologize for the digression. With that out of the way, I shall begin the actual entry.
I am nine feet tall. My breasts roughly head-sized, and my posterior is rather curvaceous. My skin is the color of metal. My hair is a mix of gold and silver in appearance, and silky to the touch, kept bound up in a bun. (I feel it necessary to state that I just look metallic, as my skin and hair feels like normal skin and hair.) My eyes are black with white lines of binary code in them flowing constantly. I wear glasses, although I do not need them. Like Grenik, I simply like the way they make me look. I also tend to prefer wearing business suits, although sometimes I will wear a policeman's uniform. Yes, I modified them to be sexier. Just because I'm rather straight-laced doesn't mean I don't enjoy looking attractive. My voice tends to be monotonal, although I am capable of emoting. I just don't do so very often.
Personality: It goes without saying that I am a very organized person. I am extremely patient. I prefer patterns, organization, a steady flow and rhythm. I enjoy music, but mainly because it follows steady patterns and rhythm. I heavily favor percussion. Mostly, though, I enjoy peaceful, quiet, orderly silence. I am very straightforward and blunt, and if I am being honest, I can be somewhat boring to deal with. I am fascinated by science, as it follows natural laws and patterns. I am dedicated to the law, and tend to get angry if the law is not followed. (Frequently, I am asked to aid in legal judgments.) I come off as authoritative as the best of times, borderline tyrannical at the worst. I cannot help this, for I am the embodiment of Order and still getting used to having a mind and body. I enjoy cleanliness, as clean, to me, suggests Order. Patterns are relaxing to me, and simplicity pleases me greatly. Complexity frustrates me and quite frankly, unless you're as insane as my nitwit sister Salis, it should frustrate you as well.
Do not misunderstand. I do not hate Salis. She is my sister and I love her dearly. In addition, I literally could not exist without her. However, and I have observed this with mortal siblings, as we are sisters with opposite personalities, it is difficult for us to get along. Her deranged, random 'spontaneity' gives me a headache. It even gives her so called Cleric, the Legendary Pokégirl Macavity Prime, a headache.
Abilities: I am Order. All that is Order and Patterns belongs to me. All that I see I can bring pattern and stability to. I can manifest puzzles into the world, and not just of the 'picture you break apart and put back together' kind either. I can force things around me into a steady rhythm. I can create predictable patterns that my summoner can use against their enemy. I can reduce noise to silence, and reorganize anything I see, no matter what it is, into a pattern I like. Even a mortal's molecules. I give pattern to the randomness of life.
An unfortunate side effect of my powers is that when I force pattern, I also force stagnation, as a too ordered mind and body cannot truly create. This has been... hard to accept. I do not fully understand it but thinking about it... makes me uncomfortable.
I can also shoot lasers. My lasers have various effects. They can organize, they can clean, they can rearrange, but always in a pattern. They can also, as Salis would put it, blow shit up.
Ritual Requirements: Before I allow you to see me, you MUST schedule an appointment with my secretary. (There's a reason my temple looks like an office building.) For the Offering, I require something simple but well-made. I will accept a homemade gift far more often than the others will. For the Seduction, you must be willing to conduct a 'lover's interview' with me. How well you do in this interview will determine how turned on I'll be by you. For the Entertainment... I admit that this part is tricky, as most entertaining things are spontaneous, and I am not fond of that. I cannot give proper advice on this due to personal bias. ...Try anything. But above all else, please don't give up on me. Please.
It is my hope that this entry has been informative for you, and enjoyable as well. Thank you for putting up with me.

Name: Raewa, the Concept of Time
Description: Raewa is a tall woman, ten-feet tall with a slim figure, and while still well-endowed her bust is the second-smallest of the Concepts, only Falda being smaller. She usually wears comfortable, loose-fitting clothes and slippers. Her skin constantly shifts from white, to various shades of gray, down to black and then shifting back to white, her skin shifting a shade every minute. Her skin color does a full cycle between black and white once every sixty minutes. Her eyes have glowing clocks in them that keep perfect time. Her golden blonde hair is styled in a mohawk, with patches of hair in the pattern of a sundial on her head. She usually wears several forms of watch or pocketwatch on her person. Her voice has an odd ticking sound to it.
Personality: Raewa seems confused a lot of the time, as she seems to forget who she's talking to and when she's talking to them at any given moment. Because of how she views time, she tends to get lost a lot, which frustrates her, as she's having trouble getting used to actually perceiving time instead of just being time.
That being said, she's actually quite pleasant to be around. She adores people, and loves learning about their histories and who they are, even though she already knows. She has a great love of libraries and museums, and finds clocks of all kinds endlessly fascinating. She's cheerful, and never seems to get mad even when frustrated with herself for losing a thread of conversation.
Abilities: Time belongs to Raewa, for she is Time itself. She exists everywhen, and is aware of everything that is, was, or will be. She is also aware of everything that might be. Her abilities are similar to those of the Legendary Pokégirl, Chronos Prime, in that she can control the flow and speed of time. She can age someone or de-age them at will, firing bursts of energy that are pure bolts of time. She can time travel, and prevent time paradoxes from occurring.
Where Raewa differs from Chronos Prime is that unlike her, she deals in possibilities. She is aware of what might be, and can draw on power and knowledge from that. She can bring a person or object's counterpart from another timeline over to aid in a fight or assist in whatever task may be necessary. (Reportedly, Chronos Prime once requested to meet and make love to her counterpart from a reality where all Pokégirls were Pokéboys, although whether or not Raewa granted this request has not been proven conclusively.)
Ritual Requirements: Two things you must be ready for when dealing with Raewa – You MUST be willing to go along with her love of history, and you MUST be patient. If you make it to the Mating, there is a distinct possibility she'll call out someone else's name. DO NOT TAKE OFFENSE. She sees all time at the same time, and may forget who she's with in that particular moment. For the Offering, give her a clock. Or a watch. Anything that keeps time. She loves them. The Entertainment and the Seduction occur at the same time, as she'll want to go visit a museum or historical site. There is a strong chance that she'll want to time travel to an era shown in a display. Go along with this and she will become fond of you.

Name: Salis, the Concept of Chaos
Description: SALIS IS THE BESTEST AND SHALL WRITE HER OWN ENTRY. She is nine feet of raw sexy, rockin' dat ass and a mega-sized set of teh b00borz, although she's nowhere near as much of a titty monster as Lovo, Zu, or Vitru. She has the sexiest hair in FOUR different styles at ONCE that she changes at random intervals, her hair constantly changing color. (Like, you blink, and LE GASP my hair is suddenly red, lavender, pina colada, and chimichanga.) Her eyes are wide and cartoony, capable of taking random shapes and sizes, constantly swirling with color in a hypnotic way. (Loook in to my eyes... you will give me all your money... ooooh...) Her voice constantly changes inflection and tone, and her skin randomly changes colors. (In a single day, I have been colored red, plaid, nacho cheese, Asian, Black, actual black, and blue and white striped. That is just ONE day.) She believes that fashion should change with your whim, so there's no predicting what she'll be wearing from one day to the next.
Personality: As you can probably tell, I am a GOOFY mofo. I delight in being silly and making as little sense as possible. I get bored easily and OOH SHINY THINGY! (lolno) Seriously, though, I have a bit of an attention span issue. It takes a lot to keep me interested, but once I'm fully invested in something? Ain't no way in heaven or hell you'll get me to give up. I like making a mess, I like cleaning up. I like music, I like noise. I like everything. I like you! Just don't expect me to like the same thing from day to day. (Except you. You're awesome. You stud/babe/non-binary hotness.)
Believe it or not, I got nothing against Qelha, and she has nothing against me. We can't exist without each other, so why not get along? I will admit that we do tend to prank the fuck out of each other. And as for Macavity? She cool. I like her. I think it's hilarious that she and her followers invoke my name like a goddess. (I so outclass all those noob pantheons it's not even funny. ...Maybe a little funny. Fuck you, I like laughing.)
...I know that I can be too over the top at times. It's... hard to control myself. Control is more Qelha's thing. I... I'm learning, okay? I don't want to destroy, I don't want to hurt... but if things get too quiet, too ordered, I just...
Let's move on please. I don't like talking about this.
Abilities: CHAOS be my deal, CHAOS be my thing. I can cause random things to happen at any time. I can create chaos in any situation, changing a single item to create a butterfly effect that can result in almost anything happening. My powers are basically like Macavity Prime's or Chaotics, but very much moreso. I have a natural instinct for troublemaking, and I can warp reality at my whim. That which is, I can make into is not. That which is not, I can make is. I can manifest things at random simply by snapping my fingers. And quite obviously, I can break the fourth wall like baws. I can shoot lasers of pure chaos which change things at random. I can induce evolution in a Pokégirl, causing them to shift to their next level.
Ritual Requirements: Ritual? Pft. Fuck it. It's a DATE. All this ritual nonsense is Wymok talkin' everyone into bein' theatrical about it. I'd do that anyway, plus I like my temple. I got one extra requirement for my 'ritual' that the others don't have – If you wanna fuck me, knock me up with an Avatar to call on when you need it, then first things first – you gotta make an entrance. I'm talkin' a big time pro-wrestling entrance, complete with theme music. If you ain't got style, then I ain't fuckin interested. Y'dig? If I'm not impressed, then I'll kick you out then and there. For the Offering... fuck, just bring me anything. It's not the having I like, it's the getting. Plus, if I wanted something specific, I wouldn't be Chaos, right? ...You'll generally get good results things involving peanut butter, though. Mmmm, peanut butter. Ahem. Anyway. For the Seduction, you gotta put up with me being COMPLETELY random, like utter nonsense not even funny random for an hour. If you can put up with that, dood, then you got the patience of fuckin' Qelha, Vitru, or Eruna and I find that hot. I'll definitely make it up to you for putting up with me. For the Entertainment... eh, I'll pick something that you'll like. That'll be part of how I make it up to you, pickin' something fun.

Name: Temor, the Concept of Pleasure
Description: Temor is a chubby, ten-foot tall woman with a substantial bust and chubby rear. She is green-skinned, her darker green hair loose and unkempt. She usually favors colorful, loose-fitting clothes, sweatpants and tank tops, and no shoes. Her voice is calm and laid back, sounding like she's constantly stoned out of her mind. Her eyes are a constantly shifting array of colors, which she keeps hidden behind a pair of sunglasses.
Personality: Temor is, quite frankly, fun. She has an instinctive knowledge about what brings whomever she's with at the time pleasure, and always tries to fulfill that person's desires. She's easygoing, cheerful, relaxed, and almost always happy. She's not as stoned as she sounds, although she does tend to frequently have weed and alcohol on hand. She's a party girl overall, although she has enough common sense to back down when she senses that her cheerful nature might not be appropriate for the situation.
Above all else in life, she wants to bring pleasure to someone. She will go to almost any lengths to satisfy someone's pleasures, even changing her body if necessary. If someone is happy, if someone is experiencing pleasure, then she's satisfied. However, she has trouble fulfilling someone's pleasures if what they desire is pain, as she doesn't have the ability to inflict pain, even if it would make someone happy. In that instance, she's heavily reliant on her sister Umuk. She doesn't quite understand it, but if someone is enjoying themselves, then she'll happily let her beloved sister hurt someone.
Abilities: Temor brings pleasure wherever she goes. She can directly stimulate the pleasure centers of a person's brain, and create pleasurable stimulation along someone's nerves by just her force of will. She can shape-change her body or the bodies of others into whatever will bring them the most pleasure, and even bring their greatest pleasures to life. She can create feasts, make intereactive illusions of someone's personal favorite fictional character appear... if it brings someone pleasure, she can make it happen.
Temor can fire lasers of pure pleasure at someone. When they hit, they make the target experience a powerful orgasm. She generally uses this attack in a barrage, causing someone to literally cum themselves unconscious.
Ritual Requirements: Temor is fairly easy to please. For the Offering, bring her something that brings pleasure in some form or another. For the Seduction, she wants to experience something that you find pleasurable. For the Entertainment, she wants to take part in an activity that you find enjoyable.

Name: Umuk, the Concept of Pain
Description: A muscular, ten-foot tall woman with ghostly white skin, wide hips, a firm ass, and head-sized breasts with black nipples. Her eyes and hair are blood-red, and her voice is harsh and gruff, almost mannish. She has several dozen scars criss-crossing her body, most of them self-inflicted. She usually wears leather fetish gear, and usually carries several hooks and knives with her.
Personality: Umuk is a sadist and a masochist. She enjoys inflicting pain and having pain inflicted upon herself, having mutilated herself several times. Pain, both giving and receiving, arouses her. It makes her feel good. Hurting and hurting others is what she lives for.
The problem is that ever since she became sapient, she's been overcome with a desperate need to be liked.
Being feared has never felt good to her. When people started treating her as a monster, it hurt her in ways that didn't feel good. She tried to deny herself the infliction of pain, trying to be more like Temor, but doing so started to disrupt the ability of mortals to feel pain. Umuk, her desire to be liked and have friends conflicting with her innate sadism and NEED to hurt people, nearly went insane. And then Temor introduced her to the BDSM community.
It was quite possibly the best, if not the only, solution.
Umuk learned to channel her sadism constructively, going from being a subject of nightmares and terror to the living symbol of BDSM, becoming the fourth most sexually active of the sisters, behind only Lovo, Vitru, and Temor. The vast majority of her torture chambers were retrofitted into sex dungeons. She lovingly embraced the principle of Safe, Sane, and Consensual, adapting it to her need to inflict pain on others. While she is still a VERY vicious dom, she won't cause pain for pain's sake anymore. (Unless asked to by her Summoner.) And she will engage in aftercare. Her smile may be intimidating, but it is pure and genuinely happy now, Umuk eternally grateful for her sister's help.
Abilities: Umuk knows how to inflict pain in every way, shape, and form. She is a master torturer, good with knives, hooks, chemicals, everything. She instinctively knows what to say to hurt someone emotionally. She can stimulate someone's pain centers just by force of will, causing them pain that never stops increasing. She can throw energy beams and blasts that cause steadily increasing agony on those that they hit. She's a master whip-fighter as well, and good with using a paddle both in and out of battle.
She's also mastered every sexual technique the BDSM community has to offer. She's capable of dancing along the line of pleasure and pain with her ministrations expertly, to the point where Dominions and Dominatrix Pokégirls have started to worship her.
Ritual Requirements: For the Offering, you need to bring something designed to inflict pain. For the Seduction, you need to show that you are willing to hurt her. Remember, she is a masochist as well as a sadist, and the more violently you treat her the better. For the Entertainment, you have to be willing to watch one of her creative BDSM sessions with her. If you can force her to act as your pet during this, it's even better.

Name: Vitru, the Concept of Life
Description: Vitru is an eleven-foot tall woman with dark brown skin and long, golden hair. She has a lush, motherly figure with wide, child-bearing hips, a belly that looks constantly pregnant, vast, milk-laden breasts, and a plump rear. Her eyes are glowing green lights, and her voice is gentle and motherly. She usually wears a simple cloak, one that revitalizes any grass or dirt it touches.
Personality: Befitting her appearance, Vitru is a very motherly figure. She loves all her sisters, acting as a surrogate mother to all save Xenri, her equal, and Ymal and Zu, whom she considers her peers. Vitru loves all life, having a special love for Keyu and Denan, whose efforts she supports. She is incapable of hatred or aggressive emotion. The only negative emotions she is capable of showing are sadness and disappointment. She is gentle, caring for all life on the planet, and becomes saddened at the needless loss of life through violence. Like Lovo, she greatly enjoys sex, considering it to be one of the finest acts of life there is. She is a gentle, tender lover, and loves to have people nurse from her tremendously milk-bloated breasts. She is incapable of violence, a kind, nurturing mother to all. She also refuses to allow a life to end before its natural time, firmly stopping those who try to kill themselves. Since she became sapient, the number of successful suicide attempts has dropped to zero. She simply cannot accept that someone would want to end their life prematurely.
Abilities: Vitru is life. Vitru is love. She has no offensive abilities whatsoever. She can heal people from almost complete destruction of their bodies or minds, cure insanity, purge otherwise incurable diseases from a human body, and make lost limbs regrow. She can cure genetic defects, including the distortions that appear in Replicant Pokégirls. She can even completely resurrect the dead, regrowing them inside her womb and giving birth to them.
Ritual Requirements: For the Offering, Vitru wants something alive. For the Seduction, you must sit in her lap and nurse at her breasts like you were her child. For the Entertainment... she likes slasher movies. Especially the SAW series. We were surprised too.

Name: Wymok, the Concept of Stories
Description: Wymok is a tall, athletic, busty woman with a prominent ass, giving her a prominent hourglass figure. Her skin is parchment white, bits of stories writing themselves on her skin and fading away constantly. Her eyes are pure white, with the words 'Once upon a time' written on them. Her voice is pleasant to listen to, and she usually is seen wearing a modified business suit that shows off her belly and her cleavage. She is never seen without a writing utensil or a notebook, or scroll, or something to write on, as inspiration for a story can hit at any time.
Personality: Wymok is very creative, constantly writing stories even unconsciously. She actively encourages storytelling, either via writing or theater, and loves a good book. Above all else, she loves a good story. She doesn't value good or evil, just good storytelling versus bad storytelling. She doesn't see people, she sees characters with backstories and personalities to affect the story she wants to create. If she thinks that a good story will be made from something tragic happening, she will actively hinder efforts to avert that tragedy. If she feels a happy ending will be appropriate to a situation, she will go to great lengths to make that ending happen, although without getting directly involved. Deus Ex Machinas are bad storytelling, after all. Bad stories just annoy her, but she'll simply try to 'revise' the tale to her liking. She despises too much efficiency, as it prevents a good story from happening, and suppression of creativity enrages her to no end. She also has a terrible habit of making puns, which Panak has picked up.
She, Grenik, and Panak have an open rivalry with the Lockdown Foundation, as their containment method of suppressing an item's narrative to erase its threat infuriates them (in truth, Grenik just comes along to keep Wymok and Panak from going too far). However, all three refuse to outright destroy the Foundation, as they believe their story needs to be told as well. All are aware of the irony, and it amuses them greatly.
Abilities: Wymok is the mistress of stories. She can bring stories to life, manifesting their characters in the real world and commanding them to attack. She can warp reality into a story, placing people in the rolls of the characters in said story. She can create word shaped-projectiles to attack with, and change the nature of something by writing a word on them. She can change reality to fit a story she's writing, although if you're aware that things are being altered to fit a story Wymok's writing, you can force her story off the rails by acting 'out of character.' This will enrage her and force her into view. But because she likes drama and conflict, she will be defeatable in the form she takes to fight the person who 'ruined' her story.
She is a BRILLIANT author, capable of crafting fantastic tales that are enjoyable for almost everyone to read. She is also an amazing artist, as she feels great pictures tell a story. As such, she has mastered every artwork medium. She is not offended if someone's story or picture turns out to be better than hers, as she enjoys making friends with her fellow authors and encouraging their works. She can enhanced the creativity and imagination of anyone she's with, her powers working especially well on active writers or artists.
Ritual Requirements: Before she allows you to seek her out for an Avatar, you have to announce your presence by telling a story. If you do NOT start your story with Once Upon A Time, she will dismiss you without even speaking to you, writing a tale that prevents you from encountering her for three months. For the Offering, Wymok likes books. Doesn't matter if she's read it already, or already has a copy, she loves stories. For the Seduction, you have to tell her a story, starting with Once Upon A Time, about how you'll ravish her. A good story will get her VERY aroused, fulfilling the requirement. For the Entertainment, she requires something with a good story to it.

Name: Xenri, the Concept of Death
Description: Xenri is a slim, eleven-foot tall woman with pale, dead-looking eyes, gray skin, ample breasts, and short, grayish-white hair. Her lips and nipples are black. She has a pleasant, cheerful voice, tattoos of skulls on her shoulders, tattoos of scythes on her palms, and gravestone tattooed just above her hairless crotch. On her back is a tattoo of a black butterfly, just above her butt. She generally dresses in a pseudo-goth style, most commonly black leather pants with a silver-studded black belt, a black tank top, spiked wristbands and a studded collar, a necklace with an ankh on it around her neck. (Xenri has freely admitted that her chosen outfit-style was inspired by something she read.)
Personality: Xenri is bright and cheerful, one of the kindest and most understanding beings you'll ever meet. She's patient, gentle, and will always listen to what she has to say. She is also almost always perpetually sad, as her role is the ending to Vitru's beginning. She has gone out of her way to portray herself not as a grim figure to be feared, but something warm and inviting. Something pleasant to lead you to eternity. She pities Death Prime, who shares her burden of being the Ending, and has a strong friendship with the Legendary. She also feels pity for Mainframe Prime, who is forced to remember. She has said to the Legendary that when she finally passes to the hereafter, she will make sure that her records will continue without her.
She prefers to give those who are dying a peaceful death, but she is capable of being cruel. She becomes enraged at those who disrespect death, those who murder indiscriminately. She in turn will give them the most painful death she can think of. Or the most painful death Umuk can think of. She prefers to let life run its natural course, not wanting to rush to do her job.
She and Vitru have a deep friendship with one another. They are the Beginning and the Ending, and both know that they cannot exist without each other. As such, they have chosen to love each other instead of hate.
Abilities: Xenri knows every way to end a life there is. She is capable of manifesting and wielding anything that is capable of killing, be it a weapon, a tool, an element, anything. She can literally talk a person to death, resonating her voice in such a way that their bodies just shut down. She can also simply stop a person's body from working, killing them in that way.
She can reanimate and control the dead, creating an army of ghosts, skeletons, ghouls and zombies, but she doesn't like doing it. She feels that it is disrespectful. Although she won't disobey a summoner who asks for that. She'll just lecture them about it later.
Ritual Requirements: For the Offering, she requires something that shows respect for the dead. For the Seduction, she requires that you make out with her in a graveyard. For the Entertainment... she likes to watch cute animal videos online.

Name: Ymal, the Concept of Harmony
Description: Ymal is a twelve foot tall woman with a perfectly balanced hourglass figure. One half of her skin is dark black, while the other half of her skin ghostly white, her long, flowing hair a glowing sky blue. On her torso is a gold, tattoo-like marking of a classic bowl scale, designed to look as if her breasts are in the bowls of the scale. She usually wears a judge's robes, carrying around a gavel, and her eyes have scales in them, and her voice is booming and authoritative.
Personality: Above all else, Ymal is fair. She will take into account all sides of an argument before making a decision, and will recuse herself a decision if she feels she's incapable of making a proper judgment. She has an instinctive knowledge if evidence is being left out of a situation, and will not stop until she has that evidence before making a ruling on a situation presented before her. In addition, she is only happy when everyone is getting along. Objects and situations out of harmony can be dealt with, but when people are out of harmony is when the real trouble starts. She is very friendly, and a good listener. She will actively try to repair damaged friendships, and encourages people to come together whenever she can. She likes everybody, so she'll try to befriend everybody.
Very little angers Ymal, as anger is a lack of harmony in oneself. She hates it when friendships are ruined, especially for petty reasons. She hates unfairness, and despises when people put the environment out of balance. But for the most part she is very emotionally balanced, with a strong understanding of how people work and how to get their differing personalities to work together.
Abilities: Ymal is the bastion of balance. She is capable of using both order and chaos magic, causing pleasure and causing pain in equal amounts, and is capable of ending lives and healing them. She can manifest a giant scale which measures the balance of your soul. If your soul is out of balance, you will be attacked by a massive magical explosion.
Ymal is an extremely capable leader, and fair enough in her judgments that courts have come to her for advice on how to judge a case. So skilled and fair in her judgments is she that has developed followers that call themselves Judgment Boys and Judgment Girls, masters of the law who are absolutely fair in their judgments and will take into account all evidence when making a decision on a case. (She is entertained by them, as they've developed a theatrical way of introducing themselves. Ymal takes it to the next level at times, introducing herself in an even hammier way that they do.) While it's not her primary purpose, she doesn't mind this at all, and willingly helps out these lawbringers.
Ymal's ranged attack, rainbow colored energy beams, don't have any special effects. They are simply a powerful energy beam.
Ritual Requirements: Before Ymal will even see you, you MUST have Avatars from all her sisters who are opposites in terms of power. (Pleasure & Pain, Life & Death, Darkness & Light, Order & Chaos, Love & Hate). Once those conditions are met, she'll let you into her temple. For the Offering, she requires two items that represent opposites. For the Seduction, she requires you to show her you understand what Harmony means in some way. For the Entertainment, she enjoys watching terrible movies that you can make fun of.

Name: Zu, the Concept of the Existence
Description: How tall Zu is varies, as she has been reported to appear either thirteen feet tall or seemingly infinitely tall. She could be described as a giant Starlight Pokégirl, her body resembling a giant starscape, only with planets, galaxies, and star systems visible in her body mass. Her body is thick, muscular seeming, and she seems to wear a cloak and hood made of the same starstuff as her body. Her mouth and eyes are marked by glowing points on her body, her breasts comically huge, bigger than her torso. She rarely ever speaks, her deep voice resonating to the soul of whomever she's speaking to.
Personality: Zu is a fairly passive Concept. She simply exists, and is content to sit curled up in a realm outside time and space, simply observing everyone that exists within her with a content smile on her face. She has a special fondness for the Starlight Pokégirls, whom she resembles. She seems fairly simple-minded, getting confused easily, so she prefers solitude as much as possible. She likes giving hugs, and has been known to enjoy the feeling of things between her huge breasts. She tends to space out a lot, staring into nothing for long periods of time. Mostly, though, she is friendly. She rarely manifests fully in real space, as she's had the hardest time adjusting to being a sapient being, and tends to rely heavily on her sisters for guidance.
Abilities: Zu is the embodiment of everything and the strongest creature in the universe, as she IS the universe. She is mightier than all the gods, and yet does not sit in judgment of them. There is literally nothing she can't do, so long as it is a thing that exists. Her abilities are unlimited, and to have an Avatar of her on your side means that you are truly mighty. She has to be careful when using her mighty abilities, though, as she is also the most destructively powerful of the sisters.
Ritual Requirements: Before Zu will even see you, you MUST have Avatars from ALL of her sisters. If you have not visited them all and gained their Avatars, you won't even be able to find her temple. For the Offering, you have to let her sisters pick out the gift. For the Seduction, Zu greatly enjoys breastplay. For the Entertainment, Zu greatly enjoys cartoons, the simpler and more innocent the better.
Check out Pokegirls Epsilon!:
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Creator_Drake »

Nice concept here, pun intended. What a task to go with Ymal, though I feel I'd have connection with Xenri, Virtu and Salis. Grenik I would definitely wish to talk with about different theories and the like, though I wonder if my status as an outer-reality being would prove interesting to her.

Each would be interesting and inviting to meet, thats for sure.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My newest breed. The lovely, surprisingly versatile Golem.

GOLEM, the Clay Construct Pokégirl
Breed Type: Humanoid
Elemental Classification: Earth
Dietary Information: Fresh soil and water
Libido Rating: Low
Named Attacks: Fist of God, Soul of Earth, Bond of Earth
Combat Applications: City defense, trench-building, supply line defense
Non-Combat Applications: Surrogate mother, any household task, home security
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, terrakinesis (mud-based), can turn stone to mud, can create constructs, can alter abilities to take on T-Mon characteristics, longevity
Known Breed Disadvantages: Default language is Hebrew, decreased speed, decreased agility, decreased dexterity
Evolved From: None
Evolves To: None

All myths and legends were fodder for Sukebe's imagination when creating Ultramaidens for his army. Not even Jewish legends were safe.

Golems are female figures made entirely of clay. They are generally thickly built, muscular and solid, although they can remold themselves as needed. They are also generally possessed of generous curves, although this might be due to majority preference among the breed. Around the forearms, calves, hips, bust, and head are an armored carapace made of bricks that they have full control over. They have limited shapeshifting ability and can alter their bodies to suit their Tamer's personal tastes. Where their stomach would be is an openable chamber with the Hebrew word Emet (Truth) written on the side. The clay that this word is written on is EXTREMELY durable. A small flame is in the bottom of this chamber, the 'kiln' for their bricks, the flame inextinguishable by any means save the death of the Golem.

Golems are generally silent, taciturn Pokégirls. They prefer to let their actions speak for them, and can be oddly snarky for a breed that rarely speaks. It's rare for a Golem to get angry, most usually having a very steady control over their emotions. They are generally obedient Pokégirls and will do whatever is asked of them, within reason. If they feel a task is beyond their abilities or goes against their personal morals, they won't do it, and be remarkably stubborn about resisting it. Most generally are also very caring, nuturing Pokégirls, patient with children and always trying to help advance their special talents. Quiet helpfulness is their primary quality, though. They are fairly decent as either Lieutenants or Sergeants.

It should be noted that all Golems speak and right fluent Hebrew, which is their default language, no matter what it was beforehand. If they are a Threshold case, they have to relearn their former language. Be prepared to deal with that if taking on a Thresholder. It should also be noted that Golems generally live for a very long time.

Golems are powerhouse fighters. They have great physical strength, and while slow moving are capable of taking a lot of punishment. Their bodies are very solid and can take a lot of punishment, although they can soften themselves somewhat to increase evasiveness. In this state, however, they cannot attack properly. It's mainly meant for escapes. Golems can create small constructs out of clay to attack their opponents, and can control mud to attack. Their primary means of attack is through the manipulation of the bricks that comprise their armor, forming shapes to attack with or simply sending their bricks out to attack. They can form new bricks in their internal kiln if they break, meaning that they are never without bricks for their armor.

It should be noted that Golems have a unique ability, relating to their Titan Monster counterparts. When you kill a T-Mon Golem, they leave behind a central core. When a Golem places a T-Mon Golem core inside their kiln, they appearance and abilities similar to that T-Mon Golem. Their powers change accordingly. (It should be noted that while the money produced by the breed's Cash Golem form is legal tender, they can only shed it for use as money once every three months, under supervision of a bank employee that will register every coin and bill. Instead of a serial number, it will have the registry number of the Tamer and harem on it.) They can also summon construct girls based on their transformed state to aid them in a fight, having the same characteristics as the constructs created by a T-Mon Golem.

(The cores available for a Golem to collect and use for powerups are: Mineral Golem, Cloud Golem, Ocean Golem, Magma Golem, Moss Golem, Steampunk Golem, Rubbish Golem, Cash Golem, Arcade Golem, Soap Golem, Gun Golem, and Book Golem.)

Golems are very easygoing in terms of Taming preferences. Their bodies shed their brick armor, softening their bodies to be more flexible and malleable during lovemaking. As they are quite durable, you can be rougher with them than most Pokégirls. They can also Tame in their core-altered states, allowing for a variety of forms to have sex with. A Golem powered by a T-Mon Golem core can also produce two of the specific T-Mon Golem's construct girls, giving you even more to tame. A Golem experiences any pleasurable sensations their construct girls feel, but not their pain, as construct girls do not feel pain. Golems, also, tend to love being pregnant, the feeling of life growing inside their womb arousing them tremendously. They can use their empowering cores while pregnant without harming the developing fetus. Any construct girls they create while pregnant will look pregnant as well.

Golems first appeared alongside other Pokégirl forces during the Revenge War, Golems first appearing exclusively in known Jewish communities. They would lead Pokégirl attack forces in tearing apart towns. Sukebe waited to unleash Golems until other attacks had occurred specifically to avoid being accused of antisemitism. He was, at the time, anti-humanity. When the Titan Wars began, Golems were among the front line of troopers fighting the Titan Monsters due to their high power and durability. It was then that the first instance of their ability to gain the powers of T-Mon Golems was discovered. The first Golem to make use of them, out of sheer curiosity, put the core of a Cloud Golem in her kiln. It transformed her, recoloring her clay body white and turning her brick armor into cloudlike armor. It also gave her the ability to create two of the T-Mon's construct girls, Hurricane Babes, for herself, the construct girls obeying her as they would the T-Mon Golem. After the Wars ended, many Golems went back to Jewish communities that they helped destroy in the Revenge War, helping to rebuild them.

Golems are a fairly rare Threshold result. The change can be rather distressing for many subjects, due to their body transitioning to clay. The first sign that a Threshold result will be a Golem is the subject's primary written and spoken language changing to Hebrew. After that, their body will turn to clay. It will take them a while to gain stability in this form.
Check out Pokegirls Epsilon!:
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I'm still here! I am! See?

HYDRA, the Multi-Headed Beast Pokégirl
Breed Type: Humanoid – Metamorph
Elemental Classification: Toxin
Dietary Information: Protein-heavy diet required. Can eat poisonous substances without incident.
Libido Rating: Average
Named Attacks: Acid Spray, Toxic Cloud, Toxic Spray, Heavy Tackle, Toxic Tail Lash
Combat Applications: Anti-Armor, Anti-Personnel
Non-Combat Applications: Material breakdown and disposal
Tamer Injury Risk: High
Known Breed Advantages: Advanced regeneration, enhanced stamina, enhanced endurance, enhanced strength, monster form, poison breath, poison resistance
Known Breed Disadvantages: Can be prone to dizziness if monster form has too many heads, high risk of collateral damage in monster form, prone to backaches and neck pain, tendency towards impatience
Evolved From: None
Evolves To: None
The Lernaean Hydra of old was one of the Twelve Great Labors of Hercules, a challenge to defeat. With this Pokégirl, you can have that fierce legend work for you.


Hydras are tall Pokegirls, generally seven or eight feet in their human forms, with reptilian skin ranging in colors from varying shades of green, brown, black, or gray. Their eyes are also reptilian in appearance. Their shoulders and backs are lined with small, blunted spikes, and their bodies are generally muscular. They are curvy, but their breast-size is generally around average-sized for their build, their hips and butts their widest feature. They have tails in their human form, ending in a blunted spike.


Hydras can also change into a more monstrous form, a quadrupedal beast roughly fourteen feet in height from the top of their head at a full vertical extension to their thick, taloned feet, the claws capable of gripping onto mountainsides. With the length of their tails taken into account, they are twenty feet long. The spikes lining their body becomes sharp, and their tailtip becomes an axe-like blade. Their head is vaguely dragon-like, although their roar tends to have a more rattling sound to it.


Hydras are generally very direct and to the point in everything they do. They are fierce lovers, wild partiers, and generally very straightforward and outgoing. It’s easy to make friends with a Hydra, although they tend to be overbearing and very loud. Not the best choice for a Tamer who’s introverted, although there are cases where it worked out. The biggest problem that most Hydras have is that they tend to be impatient. They get antsy if they have to wait, although they are easily entertained. When dealing with Hydras its best to be able to find ways to keep their attention on a task without having them wait around.


A Hydra’s fighting style is as direct as their personalities. They are very physical fighters, somewhat unique among Toxin-types, as their monster form’s large bodies are very destructive. They can fire blasts of acid or a very deadly poison from their mouths in either their human or their monster forms, although they tend to prefer fighting as their monster forms. They can also coat their tailtip in acid and use that for deadly blows. The great advantage that Hydras have is their incredible powers of regeneration. In human form, they can survive decapitation, regrowing their head. In their monster form, not only will they regrow their head, they will also grow another head along with that, which will stay with them permanently, reappearing with every transformation back to monster form.


This growth of multiple heads in monster form can work against them, however. The more heads they have in monster form, the more difficult it will be to pump blood to all those heads. Around six heads is the maximum before a Hydra starts getting woozy. Eating their severed heads can help mitigate some of the dizziness, but it’s not a perfect solution (and also kind of gross). In addition, the more heads they have in monster mode, the more likely that they’ll start suffering back problems that carry over to their humanoid form. It should also be noted that Hydras have a high potential for collateral damage due to how destructive their body size and abilities are.


Taming a Hydra can be considered a labor in and of itself. They are very fierce lovers, and can overwhelm the unprepared. When using bondage on them, it’s best to use quick latch cuffs. Hydras do not appreciate slow, sensual loving, and prefer to get right to the point. They can only tame in human form, as their monster form is lacking genitalia. (Although, as with all monster forms, pregnancies carry over from form to form, so a Hydra’s child will be in no danger of damage transforming back and forth from monster to human and so on.) Hydras require a high protein diet, as their regeneration can sometimes be taxing to their body, especially if they have to regenerate their head. Eating their severed heads can restore lost protein and calcium.


Hydras first appeared in Greece, charging out of swampy areas and invading cities, tearing apart fortifications and armored vehicles sent after their with their acidic attacks, their powerful blows finishing the vehicles off. Armor was of little use against them, and their regenerative abilities make them frightening to fight. They would eat any of their heads that were cut off, claiming they needed it for energy. When the Titan Wars began, Hydras were valuable warriors, many of them seeing front line combat against the Titans and their monsters. After the wars were over, many struggled to find spots in the world, most of them going into waste disposal, using their toxic breaths and drool to help clear up garbage.


Thresholding into a Hydra is generally one of the most intense experiences one can have. There are a vast multitude of physical changes the subject goes through that cause great pain. Most threshold cases end up paralyzed for a few days as their bodies adjust to the transformation.
Check out Pokegirls Epsilon!:
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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